Search found 326 matches

by alberto_lara
Tue May 15, 2018 9:03 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 33998

Re: GOOi, an Android-Oriented GUI Library

Update #1: I've merged this PR (thanks to jmiskovic)

Update #2: Updated images on readme file and Wiki
by alberto_lara
Sat May 12, 2018 10:45 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 33998

Re: GOOi, an Android-Oriented GUI Library

Hey everyone, sorry for the delay, it's been some crazy times in the office. In modals confirm, allow texts "okay" and "cancel" be modifiable, or just provide a way to make dialogue box. I think it's possible to do it, here you can see the code which does that. There's no example (currently) for tha...
by alberto_lara
Wed Mar 07, 2018 4:17 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 33998

Re: GOOi, an Android-Oriented GUI Library

I could not find a way to build buttons like this. Is this possible? not really, but this could be added in future versions of GOOi, please feel free to make a PR or a feature request. but I miss more features like independent padding in any cell of the grid, or did I miss it? No independent paddin...
by alberto_lara
Mon Feb 26, 2018 4:48 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 33998

Re: GOOi, an Android-Oriented GUI Library

I see, well, you may want to see gooi.glass(), gooi.mode3d() and gooi.shadow() if you want to see different styles in action. For transparency, you just have to set bgColor like {255, 0, 0, 127}, for instance (for a red transparent color). If you want a totally transparent background with a solid bo...
by alberto_lara
Sun Feb 25, 2018 4:57 am
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 33998

Re: GOOi, an Android-Oriented GUI Library

modiX wrote:
Sat Feb 24, 2018 8:34 pm
When you have any greater texture behind it, it might make more sense to simply put the background transparent and add some semi-transparent effect for clicking and such.
I see, you mean something to give the impression it's being clicked, right?
by alberto_lara
Fri Feb 23, 2018 7:19 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 33998

Re: GOOi, an Android-Oriented GUI Library

now that I see this, maybe a small texture being repeated in X and Y would be more useful, right?
by alberto_lara
Fri Feb 23, 2018 6:59 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 33998

Re: GOOi, an Android-Oriented GUI Library

@modiX yes, GOOi has support for that somehow, use the :setBGImage() function, it receives a lua string or a LOVE image. I haven't tested this function with all the components though, so thanks for the heads up. GOOi 0.0.6 os out! (btw) https://github.com/tavuntu/gooi/wiki/Change-Log#006 EDIT : It l...
by alberto_lara
Sat Feb 17, 2018 6:44 am
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 33998

Re: GOOi, an Android-Oriented GUI Library

Hey, sorry for the delay, this was fixed a few days (or weeks?) ago :)
by alberto_lara
Thu Feb 08, 2018 6:47 pm
Forum: Support and Development
Topic: Error with decompress in Android
Replies: 4
Views: 994

Re: Error with decompress in Android

UPDATE: looks like this was fixed some days ago with this: https://bitbucket.org/MartinFelis/love- ... -android-6
I'm going to check that out and tell you
by alberto_lara
Mon Jan 08, 2018 9:40 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 312
Views: 101644

Re: Share a Shader!

I modified it to work full screen and you're right; it's generally too blurry and dark. It can be sharpened up but at the cost of losing the shadow mask effect, which is mainly what I'm after in a CRT shader.
How do I remove the split? I'm still seeing 3 bars :(