Search found 72 matches

by dusoft
Mon Oct 22, 2018 7:10 pm
Forum: Support and Development
Topic: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
Replies: 30
Views: 445

Re: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?

I have to say, I'm not a big fan of this change either. I think it is a step in the wrong direction, in the sense that it makes it harder for novices to work with colours, while one of the big selling points of LÖVE is how novice-friendly and easy it is because of how it hides many implementation d...
by dusoft
Mon Oct 22, 2018 6:04 pm
Forum: Support and Development
Topic: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
Replies: 30
Views: 445

Re: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?

If only Love wouldn't take years to go from 0.7 to 0.11. Good news! We've already reached 11.1. The last sub-1.0 release was 0.10.2. I don't know if that means the interface is stable now. Right. Must have missed that. Jumping from 0.10.x to 11.x just makes that much sense ;-) Well, I hope that set...
by dusoft
Mon Oct 22, 2018 11:21 am
Forum: Support and Development
Topic: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
Replies: 30
Views: 445

Re: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?

Well, also an argument that 0.xx.xx means unstable versions that are bound to change underlying functions - I agree. If only Love wouldn't take years to go from 0.7 to 0.11. With this pace we will never see 1.x in our lives. (this is not a criticism of the Love developers per se, but rather criticis...
by dusoft
Sun Oct 21, 2018 10:26 pm
Forum: Support and Development
Topic: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
Replies: 30
Views: 445

Re: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?

Ehm, I just downloaded official deb package of trAInsported (http://trainsportedgame.no-ip.org/download.php) and of course, it won't work, because ... it was made for 0.9 and my distro has love 0.11 executable. Kind of mess, now for me as a user, too.
by dusoft
Sun Oct 21, 2018 9:54 pm
Forum: Support and Development
Topic: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
Replies: 30
Views: 445

Re: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?

Well, what a discussion. And thanks for the pointers as why the former (standard) color addressing was not up to date with shaders. Anyway, I am pretty sure any good ecosystem provides backward compatibility to some extent. I have been part of multiple open source projects and the golden rule was no...
by dusoft
Sun Oct 21, 2018 5:43 pm
Forum: Support and Development
Topic: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
Replies: 30
Views: 445

What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?

I used to develop in Love2D, but now haven't had chance past few years. Now, when I run the games, all are colorless. I have found out that all color definition functions have been switched from 0-255 to 0-1 instead. What was the reasoning behind this in the age of everyone working with web and RGB ...
by dusoft
Fri Apr 07, 2017 5:43 pm
Forum: Libraries and Tools
Topic: osmlove library (OSM maps in your Love2D projects)
Replies: 10
Views: 2768

Re: osmlove library (OSM maps in your Love2D projects)

A questions: The init function has a few parameters, but it's somewhat unclear what they really do. The file is of course self-explanatory, the region limits are there, i assume, because one might download a bigger map, and may only want part of it to be used in-game at a time, for example. The wid...
by dusoft
Fri Apr 07, 2017 2:03 pm
Forum: Libraries and Tools
Topic: osmlove library (OSM maps in your Love2D projects)
Replies: 10
Views: 2768

Re: osmlove library (OSM maps in your Love2D projects)

Please, send me your ideas on what to prioritize during development. What would you use this in your games for? Generating worlds based on maps? If yes, is data table with existing structures (roads, rivers etc.) useful for you? Drawing maps in-game? If yes, what further options you need for drawing...