I have fixed some external helpers that were spotted by a lib user.
https://github.com/nekromoff/layouter
Search found 509 matches
- Mon Apr 22, 2024 12:44 pm
- Forum: Libraries and Tools
- Topic: Layouter - a simple UI grid library
- Replies: 10
- Views: 13713
- Sun Apr 21, 2024 7:03 pm
- Forum: General
- Topic: just asking for tips
- Replies: 2
- Views: 112
Re: just asking for tips
Sure:
https://love2d.org/wiki/Body:setPosition
Although you shouldn't have to directly set the position when using physics, in case of specific needs such as teleports etc. you can use this function.
https://love2d.org/wiki/Body:setPosition
Although you shouldn't have to directly set the position when using physics, in case of specific needs such as teleports etc. you can use this function.
- Sun Apr 21, 2024 2:10 pm
- Forum: Support and Development
- Topic: Alternate Windows's save directory for love.filesystem
- Replies: 3
- Views: 195
Re: Alternate Windows's save directory for love.filesystem
You can use a generic or a specific Lua library to handle other filesystem calls. That is, using LÖVE you are not constrained to use its functions alone.
However using a generic filesystem handling library comes with some issues such as different OS etc.
However using a generic filesystem handling library comes with some issues such as different OS etc.
- Sun Apr 21, 2024 2:07 pm
- Forum: Libraries and Tools
- Topic: FSAL (Full Screen Assistant for LÖVE)
- Replies: 6
- Views: 338
Re: FSAL (Full Screen Assistant for LÖVE)
I understand your lib resizes fullscreen graphics based on the target display resolution, is that correct? (I don't need a window mode) Yes, that is correct. Perhaps I will say the same thing again, but I am afraid if there is my misunderstanding due to my English skills, so I write the following d...
- Sat Apr 20, 2024 1:14 pm
- Forum: Support and Development
- Topic: Input with Jump Buffer
- Replies: 6
- Views: 335
Re: Input with Jump Buffer
That might be, but if we are talking post 2012+ laptops that should not happen, if other e.g. graphics intensive operations are not taking place.
- Sat Apr 20, 2024 1:11 pm
- Forum: Libraries and Tools
- Topic: FSAL (Full Screen Assistant for LÖVE)
- Replies: 6
- Views: 338
Re: FSAL (Full Screen Assistant for LÖVE)
Thanks, I am using https://github.com/Vovkiv/resolution_solution right now, but will check yours.
I understand your lib resizes fullscreen graphics based on the target display resolution, is that correct? (I don't need a window mode)
I understand your lib resizes fullscreen graphics based on the target display resolution, is that correct? (I don't need a window mode)
- Sat Apr 20, 2024 1:09 pm
- Forum: General
- Topic: A question you can't answer: how to determine credits
- Replies: 7
- Views: 373
Re: A question you can't answer: how to determine credits
I would say, the time spent on coding depends on if you are using a previously created engine (or a loosely bundled bunch of libs) or straight up from scratch. I would say the coding is definitely more time intensive than 40%. But also I am not so good with graphics, so I tend to go with simpler pro...
- Fri Apr 19, 2024 3:14 pm
- Forum: Support and Development
- Topic: Input with Jump Buffer
- Replies: 6
- Views: 335
Re: Input with Jump Buffer
Try using this instead in your love.update() function:
Code: Select all
if love.keyboard.isDown('up') then
...
end
[code]
- Wed Apr 17, 2024 3:40 pm
- Forum: Support and Development
- Topic: Benchmark - put every function inside a object or inside a helper object
- Replies: 4
- Views: 1329
Re: Benchmark - put every function inside a object or inside a helper object
Alright, I misunderstood that as an open question.
- Wed Apr 17, 2024 10:42 am
- Forum: Support and Development
- Topic: Benchmark - put every function inside a object or inside a helper object
- Replies: 4
- Views: 1329
Re: Benchmark - put every function inside a object or inside a helper object
Looks like a microoptimization to me.
It's rather a programming style question.
It's rather a programming style question.