Search found 238 matches

by Tjakka5
Sun Feb 24, 2019 5:22 pm
Forum: General
Topic: Performance - what are your standards?
Replies: 10
Views: 5750

Re: Performance - what are your standards?

I aim to write performant code that does generate garbage, and just tries to be efficient everywhere. If I notice I am bottlenecked by something I'll try to optimize that if I feel like that's worth it. I use spritebatches by default. If I'm feeling fancy I might even make my own implementation usin...
by Tjakka5
Tue Feb 12, 2019 9:25 am
Forum: General
Topic: Is the proper name löve or love2d?
Replies: 14
Views: 4150

Re: Is the proper name löve or love2d?

love2d.org is the domain name. The framework itself is called LÖVE.
by Tjakka5
Tue Dec 04, 2018 8:42 am
Forum: Games and Creations
Topic: [LD 43] Halloween's Sacrifice
Replies: 0
Views: 1262

[LD 43] Halloween's Sacrifice

For this Ludum Dare Positive07 and I teamed up with &I (composer) and Telephatics (Voice actress) to make a fun little game where you're playing a magical cat that is trying to sacrifce gnomes to stop christmas and bring back Halloween. Check it out here: https://ldjam.com/events/ludum-dare/43/$1255...
by Tjakka5
Mon Sep 10, 2018 5:31 pm
Forum: Support and Development
Topic: mouse_enter signals like godot?
Replies: 10
Views: 1235

Re: mouse_enter signals like godot?

And builds for 11.1, 64x windows are available here: https://github.com/camchenry/love-imgui ... ter-latest
by Tjakka5
Tue Jul 17, 2018 5:43 pm
Forum: Support and Development
Topic: [SOLVED!]
Replies: 6
Views: 762

Re: [closed]

It's arguably better than "HELLLPPPP" :p
by Tjakka5
Sun Jul 08, 2018 1:44 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1683
Views: 402240

Re: What's everyone working on? (tigsource inspired)

Working on remaking Lovox with Positive07 using the new 11.2 features.
So far we're setting up the vertices in a mesh using FFI structs, and we also got depth testing working.
gA1s9VX.gif
gA1s9VX.gif (543.27 KiB) Viewed 7853 times
EDIT: Oh and if anybody is interested, the source code can be found here!
by Tjakka5
Sat Jul 07, 2018 11:31 am
Forum: Support and Development
Topic: VSync - Half Refresh / Skip Frames
Replies: 5
Views: 737

Re: VSync - Half Refresh / Skip Frames

I also wonder why you would limit people that have paid for a high refresh rate monitor to 30 fps
by Tjakka5
Sun Jul 01, 2018 12:23 pm
Forum: General
Topic: SAT collision
Replies: 2
Views: 710

Re: SAT collision

Okay with what exactly?
by Tjakka5
Fri Jun 08, 2018 11:01 am
Forum: General
Topic: Journal of Making a Love2D Point and Click Game
Replies: 4
Views: 1066

Re: Journal of Making a Love2D Point and Click Game

It's good that you have a clear goal in mind. Your expectations seem realistic as well, so I think you're all good on that part. The best advice I can give you is to make sure to act along your skill level. If you are having trouble implementing something in your game because you just lack the knowl...
by Tjakka5
Fri Jun 08, 2018 9:18 am
Forum: General
Topic: Journal of Making a Love2D Point and Click Game
Replies: 4
Views: 1066

Re: Journal of Making a Love2D Point and Click Game

I'm not trying to discourage you, but I do want to bring it to your attention that this project is quite ambitious. From what I understand from your post, this is your first game in Love. Maybe even programming in general, but you seem to know some terms. In such a case. Taking on such a project can...