Search found 226 matches

by Tjakka5
Sat May 12, 2018 12:00 am
Forum: Libraries and Tools
Topic: Concord - A feature-complete ECS
Replies: 4
Views: 225

Re: Concord - A feature-complete ECS

I think LOVE (And Concord) would work fine for your goals. You'll need to do some clever tricks though, as you are already aware: Definitely use chunks. Don't make them too small or you'll spend a lot of time loading / unloading constantly. Definitely have 3 states for your chunks. Loaded, unloaded ...
by Tjakka5
Fri May 11, 2018 11:22 pm
Forum: Libraries and Tools
Topic: Concord - A feature-complete ECS
Replies: 4
Views: 225

Concord - A feature-complete ECS

"ANOTHER ECS library? What's the point? There's already dozens of those out there!" ...Is probably what's going trough your mind right now. And yes, the "market" is quite saturated with ECS implementations, but Concord is a bit unique. In a nutshell, it offers loads of advanced features that are ab...
by Tjakka5
Tue May 08, 2018 3:56 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1621
Views: 302913

Re: What's everyone working on? (tigsource inspired)

Trying to make my previous Ludum Dare game Runic Forest as pretty as I can:
Image

And the old for reference:
Image
by Tjakka5
Thu May 03, 2018 9:35 am
Forum: Support and Development
Topic: What do you want in an API for adding cloud data storage/achievements/scoreboard/whatever?
Replies: 2
Views: 198

Re: What do you want in an API for adding cloud data storage/achievements/scoreboard/whatever?

I don't know what is useful for an API, but I've heard that Dreamlo is often used for highscores in game jams. Maybe you can draw inspiration from it.
http://dreamlo.com/
by Tjakka5
Mon Apr 30, 2018 3:35 pm
Forum: General
Topic: Rate my project(on a game design perspective.)
Replies: 11
Views: 446

Re: Rate my project(on a game design perspective.)

Sounds like a neat game. I do wonder why you're only limiting yourself to Android and don't want to support iPhone. Have you tested the concept already? Your game seems to revolve around stamina, so that players will have to be smart, but does this work in practice? You already stated you ran into s...
by Tjakka5
Fri Apr 20, 2018 9:57 am
Forum: General
Topic: Ludum Dare 41: Combine 2 Incompatible Genres
Replies: 3
Views: 321

Re: Ludum Dare 41

Very excited!
Best of luck to everyone!
by Tjakka5
Fri Apr 06, 2018 6:32 pm
Forum: Support and Development
Topic: My own format of files OR not
Replies: 7
Views: 331

Re: My own format of files OR not

Once you build your game the file will be hidden quite nicely.
Getting to it would already be a bit of work, and you're not going to be able to stop anybody who wants to find it with more hiding.
by Tjakka5
Sun Apr 01, 2018 11:34 am
Forum: Support and Development
Topic: Running inherited function with self as parameter.
Replies: 3
Views: 209

Re: Running inherited function with self as parameter.

Simply changing function Jammi:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end to function Jammi:new(o) o = o or {} o.children = {} setmetatable(o, self) self.__index = self return o end should fix it. However, there's quite a few other things that don't seem quite right ab...
by Tjakka5
Tue Mar 20, 2018 10:24 am
Forum: Support and Development
Topic: Love2d selectively refusing to recognize my functions
Replies: 8
Views: 1145

Re: Love2d selectively refusing to recognize my functions

You seem to be wanting to create a class, but have no functionality to let your object inherit the class's functions. One fix for it would be like this: timepiece = {} function timepiece:create () local object = {time = 1} -- Our object inherits the functions here object.increment = timepiece.increm...
by Tjakka5
Mon Feb 26, 2018 9:22 am
Forum: Support and Development
Topic: Should I use Delta Time?
Replies: 3
Views: 272

Re: Should I use Delta Time?

As someone with a 144hz monitor, I'd appreciate the game not to be capped at 60 FPS ;)

However, if you're certain your game will run 60fps at all times, theres no point in using delta time (Though I'd still suggest you learn how to work with it.)