Search found 230 matches

by Tjakka5
Fri Jun 08, 2018 11:01 am
Forum: General
Topic: Journal of Making a Love2D Point and Click Game
Replies: 4
Views: 266

Re: Journal of Making a Love2D Point and Click Game

It's good that you have a clear goal in mind. Your expectations seem realistic as well, so I think you're all good on that part. The best advice I can give you is to make sure to act along your skill level. If you are having trouble implementing something in your game because you just lack the knowl...
by Tjakka5
Fri Jun 08, 2018 9:18 am
Forum: General
Topic: Journal of Making a Love2D Point and Click Game
Replies: 4
Views: 266

Re: Journal of Making a Love2D Point and Click Game

I'm not trying to discourage you, but I do want to bring it to your attention that this project is quite ambitious. From what I understand from your post, this is your first game in Love. Maybe even programming in general, but you seem to know some terms. In such a case. Taking on such a project can...
by Tjakka5
Mon May 21, 2018 6:34 pm
Forum: Games and Creations
Topic: Cube Renderer
Replies: 10
Views: 1146

Re: Cube Renderer

Really cool project!

For reference, the depth buffer was messed up for me as well (GTX 960), but it did work properly on my laptop I believe (840m).
by Tjakka5
Mon May 21, 2018 6:03 pm
Forum: Support and Development
Topic: Improvements in Collision Resolution System
Replies: 3
Views: 244

Re: Improvements in Collision Resolution System

One neccessary improvment would be to implement a spatial hash. It will make it so you're game will perform well, even with hundreds of thousands of colliders.
by Tjakka5
Sat May 12, 2018 12:00 am
Forum: Libraries and Tools
Topic: Concord - A feature-complete ECS
Replies: 4
Views: 412

Re: Concord - A feature-complete ECS

I think LOVE (And Concord) would work fine for your goals. You'll need to do some clever tricks though, as you are already aware: Definitely use chunks. Don't make them too small or you'll spend a lot of time loading / unloading constantly. Definitely have 3 states for your chunks. Loaded, unloaded ...
by Tjakka5
Fri May 11, 2018 11:22 pm
Forum: Libraries and Tools
Topic: Concord - A feature-complete ECS
Replies: 4
Views: 412

Concord - A feature-complete ECS

"ANOTHER ECS library? What's the point? There's already dozens of those out there!" ...Is probably what's going trough your mind right now. And yes, the "market" is quite saturated with ECS implementations, but Concord is a bit unique. In a nutshell, it offers loads of advanced features that are ab...
by Tjakka5
Tue May 08, 2018 3:56 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1626
Views: 307650

Re: What's everyone working on? (tigsource inspired)

Trying to make my previous Ludum Dare game Runic Forest as pretty as I can:
Image

And the old for reference:
Image
by Tjakka5
Thu May 03, 2018 9:35 am
Forum: Support and Development
Topic: What do you want in an API for adding cloud data storage/achievements/scoreboard/whatever?
Replies: 2
Views: 230

Re: What do you want in an API for adding cloud data storage/achievements/scoreboard/whatever?

I don't know what is useful for an API, but I've heard that Dreamlo is often used for highscores in game jams. Maybe you can draw inspiration from it.
http://dreamlo.com/
by Tjakka5
Mon Apr 30, 2018 3:35 pm
Forum: General
Topic: Rate my project(on a game design perspective.)
Replies: 11
Views: 520

Re: Rate my project(on a game design perspective.)

Sounds like a neat game. I do wonder why you're only limiting yourself to Android and don't want to support iPhone. Have you tested the concept already? Your game seems to revolve around stamina, so that players will have to be smart, but does this work in practice? You already stated you ran into s...
by Tjakka5
Fri Apr 20, 2018 9:57 am
Forum: General
Topic: Ludum Dare 41: Combine 2 Incompatible Genres
Replies: 3
Views: 346

Re: Ludum Dare 41

Very excited!
Best of luck to everyone!