Search found 31 matches
- Wed Jun 26, 2019 3:31 am
- Forum: Support and Development
- Topic: e-net: host not working with external IP adress on port forwarding
- Replies: 3
- Views: 5444
Re: e-net: host not working with external IP adress on port forwarding
It's not working because you're using a "invalid" IP to listen to in your machine. Your router must manage NAT, so your router must have a public IP and any device connected to it have a private IP. Your computer have a private IP, so there's no such interface with your public (external) IP. Create ...
- Thu Jul 26, 2018 1:18 pm
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 40408
Re: sock.lua - A simple networking library for LÖVE
what am i doing wrong? I keep getting error during service and can;'t serialize message: serialize was not sent net = require "lib.sock" local id = "" local joined = false; local server = net.newServer("localhost", 50301) local client = net.newClient("localhost", 50302) local messages = {} local me...
- Tue Jul 24, 2018 2:02 am
- Forum: Libraries and Tools
- Topic: [11.2] Litte Menu Engine
- Replies: 6
- Views: 6440
Re: [11.1] Litte Menu Engine
Quick update:
I used it briefly, and something I missed was passing an argument to the entry function. So, I made a pull request to your repository on github
You might review if it's suitable for your library xD
I used it briefly, and something I missed was passing an argument to the entry function. So, I made a pull request to your repository on github
You might review if it's suitable for your library xD
- Mon Jul 23, 2018 2:24 pm
- Forum: General
- Topic: connection reffused
- Replies: 3
- Views: 1751
Re: connection reffused
Silly question: Are you at least running a server at this port? You only wrote the client part, which connects to a server. If no server is running on the port of your desire then the connection will be refused
- Wed Jul 18, 2018 1:38 pm
- Forum: Libraries and Tools
- Topic: [11.2] Litte Menu Engine
- Replies: 6
- Views: 6440
Re: [11.1] Litte Menu Engine
Really cool and simple, nice work. Just took a brief look at your code, and I saw you made the table menuengine global. What are the reasons about this choice? Actually I'm not a very good programmer, I'm just used to use local variables almost all the time. I'm going to use your library and give a ...
- Tue Feb 13, 2018 11:33 am
- Forum: General
- Topic: Löve Game Hosting Site
- Replies: 3
- Views: 1874
Re: Löve Game Hosting Site
Do it, would be awesome. Btw, I've done some stuff with nodejs at my work, nothing much, but if any help is needed, maybe I could help. Wish you luck!
- Sun Aug 06, 2017 11:30 pm
- Forum: General
- Topic: NooB Problem
- Replies: 2
- Views: 1301
Re: NooB Problem
It's too fast because the speed love.update is called. It's very fast, here in my computer the time between each call is about to 0.017 ("rounded"), so that's much more than 1 time per second, so your player is going to walk 32 units everytime update is called, then it will be very fast. To get rid ...
- Sun Aug 06, 2017 6:15 pm
- Forum: Support and Development
- Topic: Collision by color
- Replies: 7
- Views: 3093
Re:
... So, problably, theres no way to call a color as collision, in Lua/Löve. :( There's a way, but maybe it has not a good performance. Btw, I was toying around with some code to try to satiate your doubt. Then I come to a code that tries to do a collision pixel-per-pixel for a certain color. I'll a...
- Sun Aug 06, 2017 12:15 am
- Forum: Support and Development
- Topic: Collision by color
- Replies: 7
- Views: 3093
Re: Collision by color
I suggest you to use some libraries that are made by community. A example is bump.lua by Kikito, which can be found here: https://github.com/kikito/bump.lua If you are willing to do your own collision system, you should read about AABB collision. Here are something that may help you: https://www.gam...
- Sun Aug 06, 2017 12:02 am
- Forum: Support and Development
- Topic: [SOLVED] for Smooth tile-based collision :D
- Replies: 5
- Views: 2559
Re: [Help] for Smooth tile-based collision
Talking a little 'bout your current code: - I think it might be better to each table inside your tilemap table to be all the same length or you may get some troubles or need to do some extra calculations ... - Try reading a bit about code and variable scope. Some nice articles: - http://blogs.love2d...