Search found 43 matches

by gianmichele
Sun Sep 30, 2018 11:14 pm
Forum: Libraries and Tools
Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
Replies: 10
Views: 2007

Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds

This is great! Any chance of updating it to love 11.1 ?
by gianmichele
Thu Apr 05, 2018 12:18 pm
Forum: Ports
Topic: LovePotion for Nintendo Switch
Replies: 3
Views: 3419

Re: LovePotion for Nintendo Switch

by gianmichele
Mon Feb 26, 2018 8:23 pm
Forum: General
Topic: Spotted something familiar...
Replies: 2
Views: 635

Re: Spotted something familiar...

Ahahahha Sorry my bad!

Let's post a picture then :D

Image
by gianmichele
Sun Jan 28, 2018 9:36 am
Forum: General
Topic: Hot reload plugin that actually works?
Replies: 49
Views: 5519

Re: Hot reload plugin that actually works?

Corona doesn't do real "hot-reload". When you save a file, it just re-builds automatically the project from scratch. Hot-reload of assets and code while the game is playing is much more difficult to handle. A good working example is Defold (which also has a lua debugger in its editor). www.defold.com
by gianmichele
Sat Jan 14, 2017 9:38 am
Forum: General
Topic: Questions about LÖVE and iOS
Replies: 8
Views: 1714

Re: Questions about LÖVE and iOS

I'm interested as well. @slime?

I had planned to start integrating an Ad service on iOS (vungle or unity ads). My knowledge is limited in this area though so any help to where to start looking in the code would be appreciated.
by gianmichele
Thu Jan 05, 2017 4:05 pm
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 27258

Re: Post-0.10.0 feature wishlist

+1 It would be great to have some sort of command line options to handle packaging properly, with all the icons (iOS and adroid alone need a lot of them) and maybe a simple initial project creation. A few examples: love create MyProject -p ios,adroid love create MyProject -p win,osx,linux love packa...
by gianmichele
Fri Dec 23, 2016 7:09 pm
Forum: Ports
Topic: LÖVE for the Switch
Replies: 26
Views: 12674

Re: LÖVE for the Switch

bartbes wrote:Though if Nintendo, Sony or Microsoft decide they'll allow us to port love...
Well Xbox One with UWP should be possible.
by gianmichele
Thu Nov 24, 2016 6:19 pm
Forum: Support and Development
Topic: iOS status bar issue
Replies: 7
Views: 1534

Re: iOS status bar issue

Well why I can understand the logic behind using borderless to hide the status bar, fullscreen I think might be confusing or non intuitive.
by gianmichele
Thu Nov 24, 2016 5:56 pm
Forum: Support and Development
Topic: iOS status bar issue
Replies: 7
Views: 1534

Re: iOS status bar issue

Thanks slime.

What's the purpose of fullscreen for mobile?