Search found 6 matches

by vlag
Wed Mar 12, 2014 12:18 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 59958

Re: Experimental iOS port (LÖVE 0.9.x)

In case, I read the description of the first post and I think that the issue Switching away from the app (pressing the 'home' button, etc.) will make it crash. is because the engine continue to draw after the application enter the background. This is weel explained on the Mobile Platform pararaph of...
by vlag
Mon Feb 10, 2014 11:42 am
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 59958

Re: Experimental iOS port (LÖVE 0.9.x)

Well, LÖVE currently uses LuaJIT (or just Lua 5.1 in the iOS port for now, since I haven't built LuaJIT for iOS yet.) Hmm ok this is my fault, I wanted to go too fast. It also explain why I had to remove the luax_typerror definition. I fixed a couple of the warnings, but some of them are from libra...
by vlag
Mon Feb 10, 2014 3:16 am
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 59958

Re: Experimental iOS port (LÖVE 0.9.x)

Hi ! I just compiled this iOS port, and I'd like to share some modifications that I have to do or that you can do to simplify the configuration, mostly on the XCode project. I build with Xcode 5.0.2 on OSX 10.9 . * Replacing absolute path by relative path (or $(SRCROOT)/"the_relative_path") to find ...
by vlag
Sun Feb 09, 2014 9:13 pm
Forum: Support and Development
Topic: Migration from personal engine to Love2D
Replies: 7
Views: 1292

Re: Migration from personal engine to Love2D

Haha thanks for the answer too, I like it ;)

Since you're the maintener of this iOS port, can I suggest you some minor improvements (actually for now, changes I had to do to make it compile :P ) ?
by vlag
Sun Feb 09, 2014 7:35 pm
Forum: Support and Development
Topic: Migration from personal engine to Love2D
Replies: 7
Views: 1292

Re: Migration from personal engine to Love2D

1 & 2 ) Yeah thanks ! I'll really consider to port my current quest to Love2D. 3) Sorry, I didn't even noticed this forum. The iOS port for 0.9.X by slime looks great, I'll quicly try it and help to possible debug/improvements if needed :) 4) I was just wondering about features planned for the next ...
by vlag
Sun Feb 09, 2014 4:19 pm
Forum: Support and Development
Topic: Migration from personal engine to Love2D
Replies: 7
Views: 1292

Migration from personal engine to Love2D

Hi all ! First I apologize for my bad english ;) . I’m developing on my personal time a 2D platform-oriented game engine (C++/Lua too) since almost a year, and I discovered Love2D a few days ago. I've quickly read some tutorials and I consider now to migrate on it to be mainly focused on the quest s...