Search found 65 matches

by zell2002
Tue Sep 10, 2019 7:08 am
Forum: Support and Development
Topic: body:getposition with multiple shapes
Replies: 6
Views: 522

Re: body:getposition with multiple shapes

It is a bit odd right? The positioning of the shapes Yes, and I haven't found anything about it in the documentation. I'm so glad it's not just me, thought I was going mental. Was even harder to google about - tried looking through some box2d stuff as well but with no luck. Not going to lie, wasn't...
by zell2002
Sun Sep 08, 2019 5:59 pm
Forum: Support and Development
Topic: body:getposition with multiple shapes
Replies: 6
Views: 522

Re: body:getposition with multiple shapes

Yeah this is exactly what I found - and your assumption of what I was expecting is correct. Thanks for the code example, I fully get what youre suggesting here and it sounds exactly like what I need to do. Will have a dabble later with my code. Cheers! It is a bit odd right? The positioning of the s...
by zell2002
Sat Sep 07, 2019 2:11 pm
Forum: Support and Development
Topic: body:getposition with multiple shapes
Replies: 6
Views: 522

body:getposition with multiple shapes

Ive had some issues with rectangle shaped character "sticking" to floors where 2 boxes meet. I read about trying a circle for feet, and this worked well - my character now glides over those bits. I wanted to use a rectangle and circle to create a kind of "capsule" shape. However, when I do this, I g...
by zell2002
Sun Sep 01, 2019 8:23 am
Forum: Support and Development
Topic: Is this a bug with world:queryBoundingBox
Replies: 3
Views: 641

Re: Is this a bug with world:queryBoundingBox

But if I'm using 64 pixels for my "Meter" of game world, I can't lower that without experiencing changes in all my current code right? If I drop 64 to 4 or 8 I assume movement will get faster or something? why is this so btw ? im drawing the boundingboxes in blue - why are they being picked up 64 pi...
by zell2002
Sat Aug 31, 2019 6:40 pm
Forum: Support and Development
Topic: Is this a bug with world:queryBoundingBox
Replies: 3
Views: 641

Is this a bug with world:queryBoundingBox

Below is code snippet from the basic physics tutorial: https://love2d.org/wiki/Tutorial:Physics I'm not sure if I've misunderstood how to use this function. But I noticed my bounding box was offset by 10+ pixels - or something ? So I took the basic physics tutorial, and added queryBoundingBox. I use...
by zell2002
Sun Aug 11, 2019 9:45 am
Forum: Support and Development
Topic: Making a rope feel like it has weight
Replies: 3
Views: 1427

Re: Making a rope feel like it has weight

Would you recommend I continue using this "chain" approach or should I switch to using the RopeJoint with 2 nodes?

I did start with that originally, but wasn't sure of best way of doing "Player grabbing between 2 nodes" or the Rope passing physical objects and needing to "wrap" around them.
by zell2002
Sat Aug 10, 2019 3:30 pm
Forum: Support and Development
Topic: Making a rope feel like it has weight
Replies: 3
Views: 1427

Making a rope feel like it has weight

I have built a rope with many bodies joined together as RopeJoints. It feels a little "floaty" at the moment not sure if I need to mess with the bodies Densities or the Angular Velocity (so they slow down faster?). When my Character grabs one of the bodies and starts swinging, the rope doesn't "feel...
by zell2002
Tue Jun 04, 2019 12:20 pm
Forum: Support and Development
Topic: ropeJoint not behaving how I expected.
Replies: 3
Views: 1600

Re: ropeJoint not behaving how I expected.

I've uploaded a video to help explain the odd behaviour im getting.
by zell2002
Sun Jun 02, 2019 3:41 pm
Forum: Support and Development
Topic: ropeJoint not behaving how I expected.
Replies: 3
Views: 1600

ropeJoint not behaving how I expected.

Edit* Added video example: https://vimeo.com/340194287 https://love2d.org/wiki/love.physics.newRopeJoint Creates a joint between two bodies. Its only function is enforcing a max distance between these bodies. I've created a rope by joining many little circle bodies together. Works quite well. I've g...
by zell2002
Sat Jun 09, 2018 4:14 pm
Forum: Support and Development
Topic: Box in water moves when Player moves
Replies: 4
Views: 635

Re: Box in water moves when Player moves

Ah, it seems I have to lower the Friction a bit too much - and my Player picks up too much speed now when walking across

I guess I could make it heavier than player and adjust my water buoyancy code relative to that