Search found 696 matches
- Fri Feb 22, 2019 1:51 pm
- Forum: Support and Development
- Topic: love.graphics.print not printing to screen!
- Replies: 13
- Views: 1966
Re: love.graphics.print not printing to screen!
decided to post my fix I used pre my new graphics card. Its not perfect and the sprite sheet could be better but it works. https://github.com/PhilMo6/love2dPrintWorkaround This uses anim8 to split an alphanumeric sprite sheet into quads and creates a print function that then draws the correct quads...
- Tue Feb 19, 2019 1:12 am
- Forum: Support and Development
- Topic: Is there any online editor for Love2D?
- Replies: 10
- Views: 968
Re: Is there any online editor for Love2D?
Your school computers does not have any persistent data? Most school computers I have used have a network login as well as a network drive. So for example there might be a folder somewhere with your username on it that is persistent and shared between all computers. Its the same thing they would do ...
- Thu Feb 14, 2019 2:58 pm
- Forum: Support and Development
- Topic: Is there any online editor for Love2D?
- Replies: 10
- Views: 968
Re: Is there any online editor for Love2D?
I'm sure you can download stuff but maybe can't install it. You could try downloading a portable copy and try running that. I keep a folder on the school's network with portable programs.
- Thu Oct 11, 2018 2:14 am
- Forum: Libraries and Tools
- Topic: LVG - Loveable vector graphics ;)
- Replies: 5
- Views: 2802
Re: LVG - Loveable vector graphics ;)
What license is this available under. I recommend MIT. Also I might use this in my project.
- Fri Sep 28, 2018 10:55 pm
- Forum: Support and Development
- Topic: Reducing packaged game size
- Replies: 2
- Views: 453
Re: Reducing packaged game size
Too much for what?
- Thu Sep 27, 2018 5:32 am
- Forum: Support and Development
- Topic: Detecting screen rotation on IOS?
- Replies: 4
- Views: 536
Re: Detecting screen rotation on IOS?
Use the call back love.resize and print the arguments. Iirc on iOS when the rotation is set to auto the resize call back will be called. You can also set the orientation using setWindow I believe.
- Wed Sep 26, 2018 5:45 am
- Forum: General
- Topic: Camera (gamera) does not update
- Replies: 8
- Views: 1650
Re: Camera (gamera) does not update
The camera starts at 0,0 and is bound to a minimum of 0,0 so you can't move left or up (I think y points down. I haven't used love in awhile.)
- Wed Sep 26, 2018 1:19 am
- Forum: General
- Topic: Camera (gamera) does not update
- Replies: 8
- Views: 1650
Re: Camera (gamera) does not update
The camera only moves if it has space to do so. You have to enlarge the boundaries in the definition to the world size. cam = gamera.new(camera_x,camera_y,1920,1080) -- change the last two diminsions to the world size. --and set the first 2 to the origin of the world. cam:setWindow(l,h) --defines th...
- Wed Sep 26, 2018 1:08 am
- Forum: General
- Topic: [Test]HTTPS support for Windows (NO libraries required)
- Replies: 4
- Views: 2069
Re: [Test]HTTPS support for Windows (NO libraries required)
That is an interesting way to do an https request without binaries.
Edit: using the same method I'm sure it's also possible to do https on Linux using whatever Unix command for retrieving a web page. I think it's wget. And I'm sure Mac has it's own command for retrieving a web page as well.
Edit: using the same method I'm sure it's also possible to do https on Linux using whatever Unix command for retrieving a web page. I think it's wget. And I'm sure Mac has it's own command for retrieving a web page as well.
- Wed Aug 29, 2018 8:54 pm
- Forum: Games and Creations
- Topic: [Android] - Chooz
- Replies: 5
- Views: 1269
Re: [Android] - Chooz
I could see myself using it if I'm having a dispute over where to go to eat with my friends.