Search found 14 matches

by xpol
Sun Feb 21, 2016 9:58 am
Forum: General
Topic: Love fonts in wiki and forums are small.
Replies: 1
Views: 646

Love fonts in wiki and forums are small.

In my browser love2d wiki content font size is 11.6964px, and this forums font size is 13px. With 2k or Retina displays, these fonts are too small. I suggest we should make one of follow: * make fonts bigger * make fonts support Retina displays * allow choose font size (and save in cookies?) * suppo...
by xpol
Sun Dec 27, 2015 8:34 am
Forum: General
Topic: LÖVE 0.10.0 released
Replies: 86
Views: 45818

Re: LÖVE 0.10.0 released

Great job!
Thanks!
by xpol
Tue Sep 01, 2015 7:18 am
Forum: General
Topic: Avatars: OBEY!
Replies: 746
Views: 523940

Re: Avatars: OBEY!

Test my avatar...

Pass!
by xpol
Tue Aug 18, 2015 1:53 am
Forum: General
Topic: Will math-transform branch included in 0.10.0?
Replies: 6
Views: 2001

Re: Will math-transform branch included in 0.10.0?

I'm all for putting this into 0.10.0. I think love.math would benefit from useful gamedev math objects like fast vectors, matrices, quaternions, and transforms. I just can not agree more! I have tried add a lua implementation of Matrix, but its slow: https://love2d.org/forums/viewtopic.php?f=3&...
by xpol
Mon Aug 17, 2015 8:43 am
Forum: General
Topic: Will math-transform branch included in 0.10.0?
Replies: 6
Views: 2001

Will math-transform branch included in 0.10.0?

I have see the math-transform branch here: https://bitbucket.org/bartbes/love-expe ... -transform

I think it is very helpful to implement a scene graph tree.
And hope that will included in next release.
by xpol
Sat Dec 20, 2014 7:53 am
Forum: Support and Development
Topic: love.graphics.printf() and pixel alignment.
Replies: 2
Views: 1322

Re: love.graphics.printf() and pixel alignment.

I have fixed the none rotated case by force translation align to pixel.

But the rotated case can't be fixed yet...
by xpol
Sat Dec 20, 2014 7:37 am
Forum: Support and Development
Topic: love.graphics.printf() and pixel alignment.
Replies: 2
Views: 1322

love.graphics.printf() and pixel alignment.

I found that when drawing text will have dirty pixels.
printf.png
printf.png (18.16 KiB) Viewed 1322 times

Is this due to unaligned pixels? How can if fixes this?
by xpol
Thu Dec 04, 2014 2:59 am
Forum: General
Topic: Export Matrix class?
Replies: 3
Views: 2060

Re: Export Matrix class?

I have write a simple Matrix class that work for me. Post it here hope that helps. local class = require('middleclass') local Matrix = class('Matrix') --| 1 4 7 | --| 2 5 8 | --| 3 6 9 | function Matrix:initialize(v1, v2, v3, v4, v5, v6, v7, v8, v9) if not v1 then self[1], self[4], self[7] = 1, 0, 0...
by xpol
Tue Dec 02, 2014 4:48 am
Forum: General
Topic: Export Matrix class?
Replies: 3
Views: 2060

Export Matrix class?

I'm trying to build a scene graph library for LOVE. Every thing goes well except one: It is hard to implement a hit check function for a rotated and scaled button. (maybe rotated and scaled by parent nodes). All I need is a matrix library and best integrated with LOVE graphics module. function love....
by xpol
Wed Nov 26, 2014 7:11 am
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 76752

Re: Experimental iOS port (LÖVE 0.9.x)

Smooth points are not supported - rough points will always be used.
I do needs smooth lines in my app.

Is it possible to make smooth lines?