Search found 88 matches

by megalukes
Thu Dec 06, 2018 12:16 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 117
Views: 60005

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Any chance of updating this? I was using its postshaders in my project, but they don't work anymore in this new Love version. :cry:
by megalukes
Wed Nov 14, 2018 2:42 pm
Forum: Support and Development
Topic: Love2D in 3D?
Replies: 1
Views: 436

Love2D in 3D?

Hey guys. I've been out for a while and lately I've been thinking about making some experiments with 3D graphics and Love2D. I remember there was a 3D extension for LÖVE 0.10, but in its github says it's now obsolete. Are there any new libraries that deal with 3D nowadays?
by megalukes
Tue Apr 17, 2018 9:16 pm
Forum: Support and Development
Topic: Dealing with new 0-1 color range
Replies: 13
Views: 1700

Re: Dealing with new 0-1 color range

Pebsie wrote:
Tue Apr 17, 2018 9:24 am
So there's no chance that it's going to get reverted back to 0 to 255? :'(
We can only hope.
by megalukes
Sat Apr 14, 2018 10:08 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 23079

Re: LÖVE 11.0 released!

Amazing version, guys. Been updating my projects for a while now.

Anyway, I just found the setColor function change really annoying and unnecessary. 0 to 255 is much more commom in most image editors than 0 to 1. I know I can work around that with some math, but damn, really annoying indeed.
by megalukes
Wed Sep 20, 2017 7:13 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1676
Views: 369556

Re: What's everyone working on? (tigsource inspired)

I've been coding a Mega Man fangame for a while. I'm happy I finally made sloped tiles work.
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by megalukes
Fri Jun 23, 2017 11:39 pm
Forum: Support and Development
Topic: Shader for glowing polygons
Replies: 1
Views: 732

Shader for glowing polygons

Hi there. I was wondering if there's a shader for glowing polygons in Love. I'm programming a small geometry game in which I use love functions to draw complex polygons. Even though it's a simple game, I wish I could use a glow effect to make them look cooler. For instance: I want to draw two rectan...
by megalukes
Sun Mar 05, 2017 4:23 am
Forum: Support and Development
Topic: Different fps on different machines
Replies: 5
Views: 1310

Re: Different fps on different machines

Could you share your love.run code? I'd like to have a look, if that's ok. Thanks for the answers, guys.
by megalukes
Sat Mar 04, 2017 6:22 am
Forum: Support and Development
Topic: Different fps on different machines
Replies: 5
Views: 1310

Different fps on different machines

I usually run love on Mac and Windows 10. With vsync on, my fps is alway locked in 60 on my iMac, but when I run the same .love on Windows 10, fps keeps oscilating between 56-59 and it never reaches 60. Is there a reason for that?
by megalukes
Thu Mar 02, 2017 10:35 pm
Forum: Support and Development
Topic: Per-Pixel / Pixel Perfect collision yay or nay?
Replies: 9
Views: 2152

Re: Per-Pixel / Pixel Perfect collision yay or nay?

Have a look in this article. It helped me a lot back in the day. Most of the tilemap tecniques the author describes can be done with this library. Good luck!
by megalukes
Tue Feb 28, 2017 9:43 pm
Forum: Support and Development
Topic: Scrolling issue
Replies: 3
Views: 1079

Re: Scrolling issue

Oh, man. I was so traumatized about flooring coordinates since I tried to do it in a collision system that flooring in love.draw never crossed my mind. Thank you! :awesome: :awesome: :awesome: :awesome:
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