
Search found 88 matches
- Thu Dec 06, 2018 12:16 am
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 60005
Re: Löve "Light vs. Shadow" Engine [0.4.3]
Any chance of updating this? I was using its postshaders in my project, but they don't work anymore in this new Love version. 

- Wed Nov 14, 2018 2:42 pm
- Forum: Support and Development
- Topic: Love2D in 3D?
- Replies: 1
- Views: 436
Love2D in 3D?
Hey guys. I've been out for a while and lately I've been thinking about making some experiments with 3D graphics and Love2D. I remember there was a 3D extension for LÖVE 0.10, but in its github says it's now obsolete. Are there any new libraries that deal with 3D nowadays?
- Tue Apr 17, 2018 9:16 pm
- Forum: Support and Development
- Topic: Dealing with new 0-1 color range
- Replies: 13
- Views: 1700
- Sat Apr 14, 2018 10:08 pm
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 23079
Re: LÖVE 11.0 released!
Amazing version, guys. Been updating my projects for a while now.
Anyway, I just found the setColor function change really annoying and unnecessary. 0 to 255 is much more commom in most image editors than 0 to 1. I know I can work around that with some math, but damn, really annoying indeed.
Anyway, I just found the setColor function change really annoying and unnecessary. 0 to 255 is much more commom in most image editors than 0 to 1. I know I can work around that with some math, but damn, really annoying indeed.
- Wed Sep 20, 2017 7:13 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1676
- Views: 369556
Re: What's everyone working on? (tigsource inspired)
I've been coding a Mega Man fangame for a while. I'm happy I finally made sloped tiles work.
- Fri Jun 23, 2017 11:39 pm
- Forum: Support and Development
- Topic: Shader for glowing polygons
- Replies: 1
- Views: 732
Shader for glowing polygons
Hi there. I was wondering if there's a shader for glowing polygons in Love. I'm programming a small geometry game in which I use love functions to draw complex polygons. Even though it's a simple game, I wish I could use a glow effect to make them look cooler. For instance: I want to draw two rectan...
- Sun Mar 05, 2017 4:23 am
- Forum: Support and Development
- Topic: Different fps on different machines
- Replies: 5
- Views: 1310
Re: Different fps on different machines
Could you share your love.run code? I'd like to have a look, if that's ok. Thanks for the answers, guys.
- Sat Mar 04, 2017 6:22 am
- Forum: Support and Development
- Topic: Different fps on different machines
- Replies: 5
- Views: 1310
Different fps on different machines
I usually run love on Mac and Windows 10. With vsync on, my fps is alway locked in 60 on my iMac, but when I run the same .love on Windows 10, fps keeps oscilating between 56-59 and it never reaches 60. Is there a reason for that?
- Thu Mar 02, 2017 10:35 pm
- Forum: Support and Development
- Topic: Per-Pixel / Pixel Perfect collision yay or nay?
- Replies: 9
- Views: 2152
Re: Per-Pixel / Pixel Perfect collision yay or nay?
Have a look in this article. It helped me a lot back in the day. Most of the tilemap tecniques the author describes can be done with this library. Good luck!
- Tue Feb 28, 2017 9:43 pm
- Forum: Support and Development
- Topic: Scrolling issue
- Replies: 3
- Views: 1079
Re: Scrolling issue
Oh, man. I was so traumatized about flooring coordinates since I tried to do it in a collision system that flooring in love.draw never crossed my mind. Thank you!



