Search found 42 matches
- Thu Apr 05, 2018 2:31 am
- Forum: Support and Development
- Topic: Tile map drawing (Drawable expected, got nil)
- Replies: 3
- Views: 731
Re: Tile map drawing (Drawable expected, got nil)
It may be an issue with lua not allowing you to index strings like tables? Your first code block treats map as a 2 dimensional table, but the second one has it be a 1D one with strings in it. You can't index strings with []. Yeah I ended up taking a nap and fixed it when I woke up. The map needed t...
- Wed Apr 04, 2018 7:18 pm
- Forum: Support and Development
- Topic: Tile map drawing (Drawable expected, got nil)
- Replies: 3
- Views: 731
Tile map drawing (Drawable expected, got nil)
This is map drawing code function draw_map() for y = 1, map_display_h do for x = 1, map_display_w do love.graphics.draw(tile[map[y+map_y][x+map_x]],0,0) --love.graphics.draw(tile[map[2][2]],0,0) --love.graphics.draw(tile[level[y][x]], x*50, y*50) --love.graphics.draw(tiles, x*50, y*50) --love.graphi...
- Tue Sep 27, 2016 6:46 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 775
- Views: 182001
Re: Simple Tiled Implementation - STI v0.16.0.3
Correct. I also wanted to know if I can use a polygon shape as like a "rail" for my enemies to follow. Or if I have to use a pathfinding algorithm.Karai17 wrote:So you want to mouse over an STI object to determine what kind of units can be placed there?
- Mon Sep 26, 2016 7:14 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 775
- Views: 182001
Re: Simple Tiled Implementation - STI v0.16.0.3
Each object has a properties table you can access, so you can give an object properties such as flags to let your program know what can be built there. Right, I understand I need to do that. But I don't understand your documentation because of lack of examples. function tower.PlaceAtMouse(x, y) for...
- Sat Sep 24, 2016 6:22 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 775
- Views: 182001
Re: Simple Tiled Implementation - STI v0.16.0.3
I'm having a tough time understanding how to implement STI into my game. I'm making a tower defense game and what I have setup are rectangle objects in areas that towers CAN be placed on, and I have a polygon shape object created to specify the path that I wanted enemies to take. I have no idea how ...
- Sat Jul 04, 2015 7:39 am
- Forum: Support and Development
- Topic: [Solved]How to create "explosions" no PS or Physics?
- Replies: 2
- Views: 624
Re: How to create "explosions" no PS or Physics?
Hey, you are on the right track. The change you need is this: When you spawn one of the small particles, you need to give it a random x- and y-velocity once. Then while it is flying do not use any randomness, but only physics. Here are the lines you need to change: function particles.Spawn(x, y, am...
- Sat Jul 04, 2015 7:18 am
- Forum: Support and Development
- Topic: [Solved]How to create "explosions" no PS or Physics?
- Replies: 2
- Views: 624
[Solved]How to create "explosions" no PS or Physics?
I'm trying to create a sort of sim where you can launch fireworks and they explode and whatnot. I'm avoiding the particle system and physics modules entirely. I can't for the life of me figure out how to make my particles actually, like, fly out however. I really want to just avoid the modules Love ...
- Wed Feb 25, 2015 2:05 pm
- Forum: Support and Development
- Topic: window variables problems after changing window mode
- Replies: 6
- Views: 924
Re: window variables problems after changing window mode
Oh you mean going into fullscreen, and then go back to windowed mode?
- Wed Feb 25, 2015 5:42 am
- Forum: Support and Development
- Topic: window variables problems after changing window mode
- Replies: 6
- Views: 924
Re: window variables problems after changing window mode
All buttons work for me the same way they do in windowed mode.
Windows 7 1920x1080
Windows 7 1920x1080
- Fri Feb 20, 2015 12:44 pm
- Forum: General
- Topic: LÖVE 0.9.2 Released
- Replies: 59
- Views: 53724
Re: LÖVE 0.9.2 Released
Windows 7rmcode wrote:What OS are you using?