Search found 77 matches

by shakesoda
Tue May 02, 2017 8:39 am
Forum: Games and Creations
Topic: LD#38 in Löve
Replies: 3
Views: 1099

Re: LD#38 in Löve

by shakesoda
Fri Mar 24, 2017 7:15 pm
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 56579

Re: LÖVE3D

I finally published some basic and up-to-date demos here: https://github.com/excessive/love3d-demos (and this is where demos will reside from now on). The first three are basic (forward) rendering, deferred and skeletal animation. Again, for clarification, love3d is maintained, but I don't intend to...
by shakesoda
Sun Mar 12, 2017 2:29 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 56579

Re: LÖVE3D

I still use love3d for LD stuff and tests for the time being, so it is still supported. here's a quick example, includes basic animation + some lib updates too (excuse my low quality model from LD37, it's just one of the smaller models I have on hand for this) https://my.mixtape.moe/vmgjun.zip src/i...
by shakesoda
Thu Feb 16, 2017 1:15 pm
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 46
Views: 11977

Re: [Library] tiny-ecs - Fast Simple Entity Component System

the scope of the library is exactly that which is most useful. anyway, STI doesn't know squat about your game world, it just loads the map. You can load up the objects into your tiny world and update the data in STI's layers using a system, as you'd do if you weren't using STI. Same goes for bump. T...
by shakesoda
Tue Feb 14, 2017 4:30 pm
Forum: General
Topic: Skeletal animation in 2D
Replies: 11
Views: 2743

Re: Skeletal animation in 2D

oh, I didn't notice the replies. you *need* a shader for anim9 to work.
by shakesoda
Fri Dec 23, 2016 2:18 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 56579

Re: LÖVE3D

positive07: please keep that out of this thread.
by shakesoda
Thu Dec 22, 2016 6:14 pm
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 56579

Re: LÖVE3D

hm, I won't be entirely moving off love any time soon for my jam projects and prototyping, I think, but you might want to keep an eye on lua-bgfx. I'm still working on improving the API coverage (and making what's there usable), but most of my future projects will be using it.
by shakesoda
Fri Dec 16, 2016 2:55 am
Forum: Libraries and Tools
Topic: CPML - Cirno's Perfect Math Library
Replies: 7
Views: 2559

Re: CPML - Cirno's Perfect Math Library

Many of your functions return new objects. Consider creating functions that modify objects in place, and use object generating functions as wrappers for those. This way you get functions that don't produce garbage, plus functions that are "fire and forget" style of use. local function vector_inplac...
by shakesoda
Fri Dec 16, 2016 12:32 am
Forum: Libraries and Tools
Topic: CPML - Cirno's Perfect Math Library
Replies: 7
Views: 2559

Re: CPML - Cirno's Perfect Math Library

ivan: we don't have a lookup because of memory concerns, with LD36 (our heaviest use of the octree) we were running into memory limits... also, updated CPML to v1.2.9, which reverts the out-variable API changes to be friendlier to use again. Everything else from the old refactor branch was kept. The...
by shakesoda
Thu Dec 15, 2016 6:06 pm
Forum: Games and Creations
Topic: LD37 - Final Boss (LOVE3D)
Replies: 13
Views: 3427

Re: LD37 - Final Boss (LOVE3D)

woops, I already fixed that bug the other day, just forgot to patch the game. I'll push an update today.

did the game otherwise work for you?