Search found 421 matches

by Ulydev
Mon Jul 16, 2018 2:57 pm
Forum: Support and Development
Topic: [Box2D] Polygon triangulation - area > b2_epsilon
Replies: 2
Views: 106

Re: [Box2D] Polygon triangulation - area > b2_epsilon

If anyone is looking for a quick solution, in case your polygons are static you can use love.physics.newChainShape (which entirely removes the need for triangulation / order check).
Else you could tessellate and proceed like HC, which merges triangles together.
by Ulydev
Mon Jul 16, 2018 2:33 pm
Forum: Support and Development
Topic: [Box2D] Polygon triangulation - area > b2_epsilon
Replies: 2
Views: 106

[Box2D] Polygon triangulation - area > b2_epsilon

Hello everyone, I'm trying to make a level editor where users can create polygons to be placed in a Box2D world. Because there are Bézier curves involved, there can be hundreds of vertices on a single polygon. love.physics.newPolygonShape is limited to 8 vertices, so I decided to use love.math.trian...
by Ulydev
Sun Jul 01, 2018 2:26 pm
Forum: General
Topic: SAT collision
Replies: 2
Views: 178

Re: SAT collision

Tjakka5 wrote:
Sun Jul 01, 2018 12:23 pm
Okay with what exactly?
No you don’t get it!!! He’s trying to make advanced collisions!!!! HE NEEDS HELP!!!!!
by Ulydev
Mon Jun 18, 2018 8:21 pm
Forum: Ports
Topic: iOS Side scrolling port
Replies: 2
Views: 398

Re: iOS Side scrolling port

Hello, you need to configure your project in Xcode. Set the orientation to "landscape".
https://stackoverflow.com/questions/358 ... wift-xcode
by Ulydev
Wed May 30, 2018 3:28 pm
Forum: General
Topic: Searching for an awesome logo for the löve2d documentation
Replies: 5
Views: 537

Re: Searching for a awesome logo for the löve2d documentation

I really like the current LÖVE logo (split circle with a white heart inside) - you can find the official logos on the wiki https://love2d.org/wiki/L%C3%B6ve_Logo_Graphics
by Ulydev
Fri May 04, 2018 3:30 am
Forum: Libraries and Tools
Topic: löve-ws - A websocket client and server library
Replies: 4
Views: 492

Re: löve-ws - A websocket client and server library

Wait what?? That’s amazing!!
by Ulydev
Mon Apr 09, 2018 6:50 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 16673

Re: LÖVE 11.0 released!

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by Ulydev
Tue Apr 03, 2018 12:01 am
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 51
Views: 13140

Re: push - a resolution-handling library

Hi everyone!

I've updated push with multiple shaders support.

You can now provide a table of shaders, which will apply in the order they're provided. This allows you to combine shader effects, or even draw the same shader with multiple passes.

https://github.com/Ulydev/push
by Ulydev
Mon Mar 19, 2018 7:38 am
Forum: Games and Creations
Topic: Traveler
Replies: 1
Views: 470

Traveler

Hi everyone, Here's my entry for the 24-hour Orbital Game Jam. https://img.itch.zone/aW1hZ2UvMjM2MDI4LzExMjE5OTYuZ2lm/original/acnyaL.gif It's an action platformer game. You're traveling in space and running low on fuel. Find fuel for your ship by digging the planets on your way. Red blocks are enem...