Search found 441 matches

by Ulydev
Thu Mar 05, 2020 9:59 pm
Forum: General
Topic: LÖVE Android Development from MacOS
Replies: 2
Views: 3682

Re: LÖVE Android Development from MacOS

You could take a look at adb push https://adbshell.com/commands/adb-push
It should work like

Code: Select all

adb push --sync /path/to/src /mobile/path/to/love/game
And then within your game you can use a library to detect changes and restart: https://github.com/anton-kl/lua-hot-reload
by Ulydev
Mon Dec 16, 2019 1:19 pm
Forum: Games and Creations
Topic: Benham Disk Color Illusion
Replies: 1
Views: 1141

Re: Benham Disk Color Illusion

Interesting, the effect is light but indeed present. Thanks for sharing :-)
by Ulydev
Sun Oct 13, 2019 2:01 pm
Forum: General
Topic: Help finding a song [Closed]
Replies: 5
Views: 2562

Re: Help finding a song

Try recording yourself singing it :-)
by Ulydev
Thu Jul 11, 2019 7:17 pm
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 65
Views: 61220

Re: push - a resolution-handling library

Jack Dandy wrote:
Sat Jul 06, 2019 9:02 am
Heya. Just wanted to know if the stencil problem's been fixed?
It seems like it's been fixed, although I haven't tried it myself yet: https://github.com/Ulydev/push/issues/25
by Ulydev
Mon Apr 29, 2019 2:50 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1705
Views: 548021

Re: What's everyone working on? (tigsource inspired)

D0NM wrote:
Tue Mar 19, 2019 6:54 pm
Sup? Here is something that looks as a game now.


PS We are looking for a nice artist for the stages and backgrounds.

Upd: Sorry for the music. I was listening to a radio. :joker:
Looks really cool! I can hear you like Worakls, too.
by Ulydev
Wed Apr 10, 2019 11:25 am
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 65
Views: 61220

Re: push - a resolution-handling library

Hmm, I'm not sure how you can display a not-fullscreen with push, it's been a while and I honestly don't remember how it works exactly. I need to go through the code again so I can help you :-) I'll be sure to reply as soon as I have some time!
by Ulydev
Sat Apr 06, 2019 8:53 pm
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 65
Views: 61220

Re: push - a resolution-handling library

I just changed the first parameter to "canvas" instead of (what would be) canvas.canvas on line 92 and it seems to work now!! A bunch of my stuff is off-screen during full-screen mode though, which I will need to fix. But I know how to fix that. I am certain my brute-forcing of line 92 is not an id...
by Ulydev
Sat Apr 06, 2019 2:28 pm
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 65
Views: 61220

Re: push - a resolution-handling library

Oops, looks like you also need to apply the fix to line 138. Along with any other call to love.graphics.setCanvas(167, 171, 175, 192, and 213).
by Ulydev
Sat Apr 06, 2019 7:30 am
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 65
Views: 61220

Re: push - a resolution-handling library

I am unable to get this library to work with stencils. I am getting this error, which I don't know how to fix: Drawing to the stencil buffer with a Canvas active requires either stencil=true or a custom stencil-type Canvas to be used, in setCanvas. I am using canvases, shaders, and stecils. Hi ac3r...
by Ulydev
Sat Mar 30, 2019 12:35 pm
Forum: Games and Creations
Topic: Simple Escape Room Engine
Replies: 2
Views: 4693

Re: Simple Escape Room Engine

That's really cool! I want to play more :-)