Search found 409 matches

by Ulydev
Tue Feb 20, 2018 11:45 am
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 49
Views: 9885

Re: push - a resolution-handling library

-snip- Hi D0NM! Thanks for the report :-) May I look at the code where you use your shader? At first glance, if it works in fullscreen but not windowed mode it might be because of the TextureSize. Also, I'm very bad at versioning, haha. But I'll remember to update the version number next time ;-)
by Ulydev
Fri Feb 16, 2018 2:33 pm
Forum: General
Topic: How to set up multiple languages ​​on Android
Replies: 6
Views: 235

Re: How to set up multiple languages ​​on Android

Thanks everyone, i was wondaring that if i wouldnt use the "android way" to handle multi language my app wouldnt be recognized properly multi language by the play store :) I believe using ffi or digging into the Java code you could implement a function that returns the phone locale and translate ba...
by Ulydev
Wed Feb 14, 2018 2:59 pm
Forum: General
Topic: BYTEPATH tutorial - making a complete game with LÖVE
Replies: 4
Views: 416

Re: BYTEPATH tutorial - making a complete game with LÖVE

Looks T H I C C
Great job!
by Ulydev
Sat Feb 10, 2018 11:49 am
Forum: Games and Creations
Topic: Hyper DOS - rhythm runner
Replies: 9
Views: 2093

Re: Hyper DOS - rhythm runner

Hello everyone! It's been a while since I last made progress on this game, but since my exams are over I've finally decided to finish it up and release it! I'm happy to say that Hyper DOS has been released today on Mac, Windows, Linux, iOS and Android ! And it's free ! To download, head over to http...
by Ulydev
Mon Jan 29, 2018 3:50 pm
Forum: Support and Development
Topic: main.lua:7: attempt to perform arithmetic on field 'getWidth' (a function value)
Replies: 2
Views: 208

Re: main.lua:7: attempt to perform arithmetic on field 'getWidth' (a function value)

So, when i was making a game (well, a program anyway), this lovely message popped up: main.lua:7: attempt to perform arithmetic on field 'getWidth' (a function value) This, is the line in question: scale = love.graphics.getWidth / 320 I don't know, am I dumb or what, but I couldn't find more about ...
by Ulydev
Mon Dec 25, 2017 7:29 pm
Forum: Games and Creations
Topic: Secret Delivery - Annual Dec. Game
Replies: 5
Views: 670

Re: Secret Delivery - Annual Dec. Game

holy what! this is amazing, I absolutely loved the stealth sections from Pokemon Emerald, so seeing this turned into a full game makes me smile so much :-) great job! the music is lovely too
by Ulydev
Tue Dec 12, 2017 10:17 pm
Forum: Support and Development
Topic: [iOS] love.keyboard.setTextInput and SDL_SetTextInputRect
Replies: 1
Views: 151

Re: [iOS] love.keyboard.setTextInput and SDL_SetTextInputRect

Well, I ended up making my own thing :-)

Looks like a bug with SDL and the recent iOS updates.

by Ulydev
Tue Dec 12, 2017 9:24 pm
Forum: Support and Development
Topic: [iOS] love.keyboard.setTextInput and SDL_SetTextInputRect
Replies: 1
Views: 151

[iOS] love.keyboard.setTextInput and SDL_SetTextInputRect

Hello everyone, I'm making a game for mobile devices in which there is some kind of text input. Everything works fine, but here's the thing: I'm using love.keyboard.setTextInput with the x, y, width and height parameters to make sure the text input field doesn't get covered by the keyboard. It seems...
by Ulydev
Sun Oct 08, 2017 8:49 am
Forum: Ports
Topic: LÖVE for the Switch
Replies: 22
Views: 6046

Re: LÖVE for the Switch

We need to make it real...
by Ulydev
Sat Sep 23, 2017 7:43 pm
Forum: Support and Development
Topic: Creating a Letterbox Style Fullscreen Window
Replies: 7
Views: 567

Re: Creating a Letterbox Style Fullscreen Window

^

also, all of this is packed in https://github.com/ulydev/push

you'd go

Code: Select all

push:setupScreen(320, 200, windowWidth, windowHeight, { resizable = true, pixelperfect = true })