Search found 18 matches

by DmL
Tue Jul 18, 2017 7:50 pm
Forum: Games and Creations
Topic: reFU3L() - I guess you could call it the 'full' version of FU3L()
Replies: 8
Views: 9495

Re: FU3L() - A game made in 48 hours for the GMTK Jam

This is great! It's so juicy, and the weapons are pure bliss. Great presentation. Keep up the good work!
by DmL
Tue Jul 18, 2017 7:34 pm
Forum: Libraries and Tools
Topic: PRISM: A library to simulate the ZX Spectrum display in LÖVE
Replies: 3
Views: 5365

Re: PRISM: A library to simulate the ZX Spectrum display in LÖVE

I love this! Wish I could use it in my own game (maybe I can find an excuse...) in the meantime, may I suggest: P ractical R endering I n S pectrum M ode : D Cheers! Edit: Also, you could probably do this without shader code. 3 canvases: background, sprite pixels, sprite color 1. Draw the background...
by DmL
Wed Oct 21, 2015 6:02 am
Forum: Libraries and Tools
Topic: living shadow demo
Replies: 1
Views: 2542

Re: living shadow demo

That looks cool. Can you tell us a little more about it?
by DmL
Tue Feb 10, 2015 9:52 am
Forum: Libraries and Tools
Topic: [library/wip] Löve Bone: 2D Skeletal Animations
Replies: 20
Views: 41219

Re: [library/wip] Löve Bone: 2D Skeletal Animations

It simply crashes at start up... however, I discovered spriter today and found hardcrawler's implemention... http://brashmonkey.com/forum/index.php?/topic/3368-love2dlua-implementation-with-documentation-and-video/ While his library is a bit odd, it works more or less as expected and spriter was a j...
by DmL
Tue Feb 10, 2015 9:49 am
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 998506

Re: Avatars: OBEY!

Probably funnier this way. : )
by DmL
Mon Feb 09, 2015 9:39 pm
Forum: Libraries and Tools
Topic: [library/wip] Löve Bone: 2D Skeletal Animations
Replies: 20
Views: 41219

Re: [library/wip] Löve Bone: 2D Skeletal Animations

Can you tell me what steps you took to get Demina working?
by DmL
Mon Feb 09, 2015 9:34 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 998506

Re: Avatars: OBEY!

...hey!
by DmL
Mon Jan 19, 2015 11:12 am
Forum: Libraries and Tools
Topic: An Isometric 3D Engine
Replies: 8
Views: 12039

Re: An Isometric 3D Engine

If you don't mind, could you post a version of this which does perspective /clipping? I modified it a little and was able to get some perspective, everything that's "behind" the camera turns to soup (I guess that's what's happening), but my math is nowhere near good enough to actually fix ...
by DmL
Fri Dec 19, 2014 5:47 am
Forum: Libraries and Tools
Topic: Navi - a message library (6/11 demo)
Replies: 111
Views: 54662

Re: Navi - a message library (6/11 demo)

Chiflada wrote:maybe someone can try it out
I attempted to run the code, but I get a:
cannot open npcs/testnpc.lua: no such file or directory (see attachment)

The file does exist.
by DmL
Fri Dec 19, 2014 3:09 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 729359

Re: Simple Tiled Implementation - STI v0.9.5

Ah, you're right, I was still requiring the old version. 0.9.5 fixes the weird offsets, spacing, and nil boolean errors.
Would still like to know what the difference was! : ) Thanks for your awesome library!