Search found 5 matches

by Dudenheit
Sun Feb 04, 2018 3:41 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 38837

Re: GOOi, an Android-Oriented GUI Library

Hi! First of all, it's a awesome library and really cool. One thing, I stumbled several times over is the function setText(string). If I have a textbox, where the user can write in and I want to fill it automatically with setText(string) it adds the string to the one, which is already in it. Example...
by Dudenheit
Mon Oct 30, 2017 7:13 pm
Forum: General
Topic: serialize a middleclass-class with binser
Replies: 0
Views: 508

serialize a middleclass-class with binser

Hi, I am stucked in the use of binser and hoping someone can help me. I suppose it's not a big problem (therefore I'm worried about making a extra thread about it :death: ) Question: Is there a quick example of an small middleclass-class and a serializing and deserializing per binser? For example: -...
by Dudenheit
Sat Sep 16, 2017 10:05 am
Forum: Support and Development
Topic: recognizing the user in a android-game
Replies: 1
Views: 491

recognizing the user in a android-game

Hi, I am new to the usage of love for android-games. And I have one question for the beginning, which is important for the future composition of the game. How can you get a user-ID (for example the google-playstore-account) from the current love-app-user? The love-app should be able to recognize the...
by Dudenheit
Sat Nov 05, 2016 10:30 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 133503

Re: "Questions that don't deserve their own thread" thread

Hello! I have a question, that don't deserve a own thread :-) If you have some objects in your game, and each draws an image in your virtual world, there is always a chance that not all images are on the screen. Like, the player is walking away from a npc and the npc is drifted out of the screen. Ac...
by Dudenheit
Sat Mar 21, 2015 5:04 pm
Forum: Support and Development
Topic: [solved] problem with the path from getSaveDirectory
Replies: 4
Views: 610

[solved] problem with the path from getSaveDirectory

Hi, I tried to read some files at start, which are saved in the standard-save-directory of love2d. The directory exists and I managed to write some file there, also. The files are known by the engine, for example with this code from the wiki: local dir = "" local files = love.filesystem.getDirectory...