Search found 3 matches

by liuqahs15
Sun Dec 28, 2014 3:56 am
Forum: Support and Development
Topic: Cupid debugging library causes framerate stutters
Replies: 1
Views: 828

Cupid debugging library causes framerate stutters

I'm new to love, but not programming/game dev in general. For some reason Cupid causes harsh framerate stutters, and I don't really know what the source is. I only discovered it because I was implementing a fixed time interval and my code made cupid crash the app. I commented out the line where I re...
by liuqahs15
Fri Dec 26, 2014 9:56 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 849
Views: 350706

Re: Simple Tiled Implementation - STI v0.9.5

I meant detecting collisions between two specifics objects. Everything else works perfectly.
by liuqahs15
Fri Dec 26, 2014 6:13 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 849
Views: 350706

Re: Simple Tiled Implementation - STI v0.9.5

Hey, thanks for this great library. Any advice on how to detect collision between a fixture I created and an object in the object layer? From looking at the source, it seems like your collision detection isn't the same as LOVE's. I checked the tech demo and didn't see anything about changing the col...