Search found 27 matches

by rod_sn
Wed Jun 01, 2016 2:45 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733631

Re: Simple Tiled Implementation - STI v0.14.1.13

update them with Map.tiles[gid].properties?
or with swap? im so confused ;-;
by rod_sn
Wed Jun 01, 2016 2:16 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733631

Re: Simple Tiled Implementation - STI v0.14.1.13

but if i have multiple doors, and i only want one to open, i cant use the way you told me now, it would change the properties of all the doors using that tile, no?
by rod_sn
Wed Jun 01, 2016 2:01 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733631

Re: Simple Tiled Implementation - STI v0.14.1.13

ok thanks. So i cant change a propriety of a tile while running the program?
Edit: this is because i tried to change it while running, and it wont update... I added the map:update(), so idk why it wont change.
by rod_sn
Tue May 31, 2016 10:02 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733631

Re: Simple Tiled Implementation - STI v0.14.1.13

quick question, how can i, for example, make a door, or other interactive object on the map? Or how can i change the tile image for a tile that was inserted on an object layer? ty :3

edit: actually is there any way i can even update the proprieties of the layer/object layer?
by rod_sn
Wed May 11, 2016 7:41 pm
Forum: General
Topic: Security improvement
Replies: 10
Views: 8260

Re: Security improvement

I am aware of the LOVE folder restriction, but i was talking about the fused games. And yes i see its more difficult for users to access the game save dir (but not that much difficult, i mean you see an app called "skype_2d" easly), but i mean... Can't anything be done? why not include the...
by rod_sn
Wed May 11, 2016 11:25 am
Forum: General
Topic: Security improvement
Replies: 10
Views: 8260

Security improvement

Hello everyone, going straight to the point: Love 2D allows the applications to access any folder in the appdata directory. This is, if i set my t.identity = ".minecraft" for example, i will be able to remove, add, change and upload the minecraft files from the foler. In this case it's map...
by rod_sn
Fri Jan 08, 2016 4:48 pm
Forum: Support and Development
Topic: updated to 9.2 console window not showing
Replies: 19
Views: 9851

Re: updated to 9.2 console window not showing

I got it working tho.. If anyone wants something like the old console you can put this in a batch file and run it with the argument of your build path: @echo off TITLE %1 Console ::dont know why this does not set the window title if i run it from Sublime cls "C:\Path\to\Love\love.exe" %1 e...
by rod_sn
Fri Jan 08, 2016 1:42 pm
Forum: Support and Development
Topic: updated to 9.2 console window not showing
Replies: 19
Views: 9851

Re: updated to 9.2 console window not showing

Well i guess i will have to run a batch file that runs the love build X)
by rod_sn
Thu Jan 07, 2016 5:53 pm
Forum: Support and Development
Topic: updated to 9.2 console window not showing
Replies: 19
Views: 9851

Re: updated to 9.2 console window not showing

How is that relevant? You are just telling me to accept it? I mean, it all worked for everyone who builds love with sublime, and now it does not. Its not like the change made someone's workflow easier, its the opposite.
by rod_sn
Thu Jan 07, 2016 5:15 pm
Forum: Support and Development
Topic: updated to 9.2 console window not showing
Replies: 19
Views: 9851

Re: updated to 9.2 console window not showing

But i mean if if works on 0.9.1 and stopped working from 0.9.2 up its something to do with love...

EDIT: After some tests, it seems like running from the command line makes the love console output go to the command window that started the game, and not the LOVE console.