Search found 10 matches

by Seltzer
Tue Feb 10, 2015 7:20 pm
Forum: Libraries and Tools
Topic: [library/wip] Löve Bone: 2D Skeletal Animations
Replies: 20
Views: 17823

Re: [library/wip] Löve Bone: 2D Skeletal Animations

It simply crashes at start up... however, I discovered spriter today and found hardcrawler's implemention... http://brashmonkey.com/forum/index.php?/topic/3368-love2dlua-implementation-with-documentation-and-video/ While his library is a bit odd, it works more or less as expected and spriter was a ...
by Seltzer
Tue Feb 10, 2015 7:17 pm
Forum: Games and Creations
Topic: Avoidant, a game I made as my First Shitty Game™
Replies: 7
Views: 2540

Re: Avoidant, a game I made as my First Shitty Game™

Huge thanks for the feedback! You were absolutely right on all accounts, so I fixed the diagonal movement and changed the tutorial to be a playable one. Much better this way. I'll change the full screen when (if) I have time to implement the options menu. Very nice. My only recommendation would be ...
by Seltzer
Mon Feb 09, 2015 10:44 pm
Forum: Libraries and Tools
Topic: [library/wip] Löve Bone: 2D Skeletal Animations
Replies: 20
Views: 17823

Re: [library/wip] Löve Bone: 2D Skeletal Animations

Can you tell me what steps you took to get Demina working? I don't think I had any particular problems installing/running it. What seems to be the problem? I downloaded the ZIP from https://demina.codeplex.com/ I extracted it somewhere. The executable will end up being <path_to_installation>/Demina...
by Seltzer
Sun Feb 08, 2015 9:23 am
Forum: Libraries and Tools
Topic: [library/wip] Löve Bone: 2D Skeletal Animations
Replies: 20
Views: 17823

Re: [library/wip] Löve Bone: 2D Skeletal Animations

Decided to rename the library to something a little more appropriate. The new title is Löve Bone. The repository has been renamed as well.

Moved most of the readme content to the wiki. https://github.com/GeekWithALife/love-bone/wiki

I'm hoping to get some more tutorials up for using it soon. :)
by Seltzer
Thu Feb 05, 2015 9:43 pm
Forum: Libraries and Tools
Topic: [library/wip] Löve Bone: 2D Skeletal Animations
Replies: 20
Views: 17823

Re: [library/wip] BÖNER

How did you pull off the animation blending? I have a 3d model library that I need to add animation blending to, it'd be nice to see how others did it. :) https://github.com/karai17/Lua-IQE-Loader Check out examples/advanced/character.lua It's a wrapper for the actor class that handles animation bl...
by Seltzer
Thu Feb 05, 2015 9:18 pm
Forum: Libraries and Tools
Topic: [library/wip] Löve Bone: 2D Skeletal Animations
Replies: 20
Views: 17823

Re: [library/wip] BÖNER

Thanks for the feedback. I made sure to structure it so the name could be changed without any fuss. This library is for the community, so I'd be happy to change it. Does anyone have name suggestions?
by Seltzer
Tue Feb 03, 2015 11:10 pm
Forum: Libraries and Tools
Topic: [library/wip] Löve Bone: 2D Skeletal Animations
Replies: 20
Views: 17823

[library/wip] Löve Bone: 2D Skeletal Animations

Hello lovers, I made a thing and I want to share it with you! :awesome: Löve Bone is an object-oriented 2D Skeletal Animation framework. It's still a WIP, so I'm totally cool with changing how the API is structured if it will make it nicer to use. Here's the repository. It contains the library and a...
by Seltzer
Tue Jan 13, 2015 4:12 am
Forum: Support and Development
Topic: When to use Box2D?
Replies: 7
Views: 3735

Re: When to use Box2D?

Thank you everyone for all the helpful replies. Plastic bag physics is going to be a challenge, but I think I understand what Box2D is good for now. :awesome:
by Seltzer
Sun Jan 11, 2015 11:29 pm
Forum: Support and Development
Topic: When to use Box2D?
Replies: 7
Views: 3735

Re: When to use Box2D?

Thanks for the reply! In one of my games, I'm trying to simulate what a plastic bag looks like when it's snagged on something in the breeze, which has me completely stumped. In another game, I'm trying to do general movement calculations (i.e. jumping, bumping into things, etc.). One of the particul...
by Seltzer
Sun Jan 11, 2015 8:08 pm
Forum: Support and Development
Topic: When to use Box2D?
Replies: 7
Views: 3735

When to use Box2D?

Hello lovers. I've been using LOVE off-and-on for a year or so, and one issue I keep running into is physics implementations. I've been prototyping a couple of simple-ish platformers using my own physics implementations, but physics is not my strong suit so they can become unreliable in certain situ...