Search found 9 matches

by Eroica
Thu Oct 19, 2017 9:50 pm
Forum: General
Topic: NekoGear.com (LÖVE T-Shirts, etc)
Replies: 63
Views: 146085

Re: NekoGear.com (LÖVE T-Shirts, etc)

Thanks for the hint! I didn't know that the shop went over to Spreadshirt, and when www.nekogear.com went unavailable, I assumed the shop went down as well. Glad to see that it's not the case!
by Eroica
Sat Oct 07, 2017 1:24 pm
Forum: General
Topic: NekoGear.com (LÖVE T-Shirts, etc)
Replies: 63
Views: 146085

Re: NekoGear.com (LÖVE T-Shirts, etc)

Sorry for the double post, but it's been some time, and it seems like the address itself isn't available anymore (www.nekogear.com). I regret only ordering one piece of clothing some time ago, so what are the chances that some kind of LÖVE fan shop will come online again? If it depends on who is wil...
by Eroica
Mon Jun 19, 2017 4:16 pm
Forum: General
Topic: NekoGear.com (LÖVE T-Shirts, etc)
Replies: 63
Views: 146085

Re: NekoGear.com (LÖVE T-Shirts, etc)

Hi,

I wanted to order some T-shirts again, but the store seems to be down currently:

Code: Select all

Support for Python 2.5 has turned off. Please refer to https://goo.gl/aESk5L for more information
I hope that's only temporarily! I would like to be able to support LÖVE again soon!
by Eroica
Mon Aug 01, 2016 11:56 am
Forum: General
Topic: Configuring Visual Studio with Babelua for LÖVE
Replies: 16
Views: 6312

Re: Configuring Visual Studio with Babelua for LÖVE

:awesome: Thanks for your replies both of you! The problem was really caused by having the 64bit version of LÖVE installed. Now with the 32bit version, everything works!
by Eroica
Fri Jul 15, 2016 3:38 pm
Forum: General
Topic: Configuring Visual Studio with Babelua for LÖVE
Replies: 16
Views: 6312

Configuring Visual Studio with Babelua for LÖVE

Hi, I switched from a Mac machine to a new Windows box, and would like to set up Visual Studio to work with LÖVE. I know that there's ZeroBrane Studio available for Windows (which I also used on the Mac), but I thought I'd give Visual Studio a try this time. I configured Visual Studio and Babelua ac...
by Eroica
Sat Sep 12, 2015 4:11 pm
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 49
Views: 24002

Re: [Library] tiny-ecs - Fast Simple Entity Component System

Oh hey, pretty quick reply! :awesome:

I think I was a little bit confused about the wording on system.active in the API, but it sounds logical now. Good to know that it was the right way after all! Thanks for taking your time!
by Eroica
Sat Sep 12, 2015 3:48 pm
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 49
Views: 24002

Re: [Library] tiny-ecs - Fast Simple Entity Component System

Hi, I hope it's alright to revive this thread for a question that I have about tiny-ecs: First of all, very interesting and useful library! I currently use LÖVE for an app prototype that is in need of an ECS, and in the end decided on tiny-ecs. However, I'm wondering how I can toggle a System so tha...
by Eroica
Mon Mar 02, 2015 2:06 pm
Forum: Support and Development
Topic: Implementing player movement in a Finite State Machine
Replies: 10
Views: 3412

Re: Implementing player movement in a Finite State Machine

Hi, thanks for all your replies so far. I guess my original post was a little bit cluttered because it basically asked two things separately---how best to implement a finite state machine, and how best to split up movement logic in love.update(dt) and love.keypressed(key). Regarding the FSM: Regardi...
by Eroica
Sat Feb 28, 2015 2:08 pm
Forum: Support and Development
Topic: Implementing player movement in a Finite State Machine
Replies: 10
Views: 3412

Implementing player movement in a Finite State Machine

Hello everyone, first of all, I'm really grateful for having found LÖVE and this forum. Game development has always been my favorite hobby, and with LÖVE it feels like the game I'm day-dreaming about (like everyone else here probably :awesome: ) could be really achieved with enough effort and time. ...