Search found 50 matches

by DanielPower
Wed Jun 20, 2018 3:42 am
Forum: Support and Development
Topic: I can't figure out this lua error ("= expected") - possibly middleclass?
Replies: 4
Views: 6974

Re: I can't figure out this lua error ("= expected") - possibly middleclass?

What text editor are you using? When I tried to open main.lua, here's how it appeared in both Atom and micro. https://love2d.org/imgmirrur/cikXBZc.png The other files appear normal. Only main.lua is like this. If I replace main.lua with the text you included in your post, it just works. I think your...
by DanielPower
Thu Apr 12, 2018 11:42 pm
Forum: Games and Creations
Topic: Lord of the Rings Battlecards
Replies: 20
Views: 18405

Re: Lord of the Rings Battlecards

Hi, I just played my first few matches. The mechanics are very well done, and I'm pretty impressed with the AI. I have run into a few issues though. 1. Consider handling AI on a separate thread so that the game doesn't completely freeze while waiting for the opponent to think. 2. Allow the player to...
by DanielPower
Thu Apr 05, 2018 10:48 pm
Forum: Games and Creations
Topic: Lord of the Rings Battlecards
Replies: 20
Views: 18405

Re: Lord of the Rings Battlecards

Your .love file doesn't work. When I extracted it, I found that there are no .lua files at all. Only images, fonts and audio files.
by DanielPower
Fri Mar 23, 2018 2:34 pm
Forum: General
Topic: LOVE users map
Replies: 182
Views: 117513

Re: LOVE users map

St. John's, Newfoundland, Canada.
Not to be confused with Saint. John, New Brunswick.
by DanielPower
Sat Feb 17, 2018 8:51 pm
Forum: Games and Creations
Topic: Shipped my first project: tanz.love - A euclidean rhythm generation toy/tool.
Replies: 6
Views: 6686

Re: Shipped my first project: tanz.love - A euclidean rhythm generation toy/tool.

I'm not getting any audio at all. Everything appears to function normally, but there is no audio on my LG G6.
by DanielPower
Thu Oct 26, 2017 5:20 pm
Forum: Games and Creations
Topic: Typing Champ
Replies: 6
Views: 7052

Re: Typing Champ

I'd love to try it, but since there's no .love or linux binary, I can't run it. Edit: I extracted the game files from the .exe, and created a .love. The game is pretty cool, though a bit easy. I did have a couple of issues, and I've fixed them. The first is that inputting a word had to be done with ...
by DanielPower
Sun Oct 22, 2017 2:25 am
Forum: General
Topic: love.load vs stuff at top of main.lua
Replies: 10
Views: 10677

Re: love.load vs stuff at top of main.lua

I asked this on the IRC in the past, and was given the same answer as davisdude. But I've never really used love.event.quit('restart'), so I haven't tested the outcome. If restarting the game using that command does completely reset and run the main.lua again from scratch, what is the purpose of lov...
by DanielPower
Tue Sep 26, 2017 6:45 pm
Forum: Games and Creations
Topic: [Open Source Lib] My latest library, fastlighting
Replies: 13
Views: 14362

Re: [Open Source Lib] My latest library, fastlighting

main.lua should not be called "Main.lua". This works on Windows because Windows does not have case sensitive file names, but causes it to fail on Linux and Mac. Also, posting this as "Open Source" really just means "Here's the source code, you can look at it". You'll wa...
by DanielPower
Sun Aug 06, 2017 5:40 pm
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 169
Views: 237354

Re: ImGui LÖVE module

kbmonkey wrote: Sat Aug 05, 2017 1:33 pm Are there any build instructions?
After running `cmake`, you need to run `make`.
This will generate `imgui.so` on Linux/Mac, and `imgui.dll` on Windows.
On Linux, place imgui.so in

Code: Select all

~/.local/share/love
On Windows, place imgui.dll in Program Files/LOVE
Not sure about Mac.
by DanielPower
Wed Jul 26, 2017 3:37 pm
Forum: Libraries and Tools
Topic: Motion - An animation library with graphical editor
Replies: 1
Views: 8030

Motion - An animation library with graphical editor

https://love2d.org/imgmirrur/IPRldwGl.png I've been wanting to tackle Love2D's lack of graphical development tools for a while, and since I've started experimenting with the imgui interface library, the goal seems much more realistic. This is my first ever GUI application, and I must say that I'm p...