Search found 22 matches

by sefan
Fri Aug 24, 2018 1:52 pm
Forum: Support and Development
Topic: How would I go on about creating an endless runner game?
Replies: 2
Views: 199

Re: How would I go on about creating an endless runner game?

Welcome. One way to start building this is to create like 3 non random obstacles outside of the screen whit a gap between them and then move them. When then obstacles goes outside of the screen you teleport the obstacle to the other side. This way you have obstacles that are constantly moving in X-a...
by sefan
Sun Apr 01, 2018 10:05 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 20265

Re: LÖVE 11.0 released!

Nice work. 11.0 :D
by sefan
Wed Mar 07, 2018 3:54 pm
Forum: Support and Development
Topic: Quads, sprites and coordinate systems
Replies: 7
Views: 683

Re: Quads, sprites and coordinate systems

My way to handle units is like this. Using it in my current project. width, height = love.graphics.getDimensions( ) unit = 0 --To get the same number of units on any resolution --1 unit is the smallest of width/24 or height/18 if width/24 < height/18 then unit = width/24 else unit = height/18 end im...
by sefan
Thu Feb 22, 2018 9:36 am
Forum: General
Topic: Need help with (big) Table iteration
Replies: 4
Views: 1124

Re: Need help with (big) Table iteration

Welcom to the forum. Please upload a .love file of your code. It makes it easier if you want people to help you. It's hard to see on this code whats slowing your game down. Because I can't see whats happening in v:update() and v:draw(). To save some startup time you could put all the loadedMap code ...
by sefan
Sun Dec 03, 2017 9:42 am
Forum: Games and Creations
Topic: Space Invaders: 1K Challenge
Replies: 7
Views: 1601

Re: Space Invaders: 1K Challenge

Thanks Ivan. I will improve the code :) Looked through your code. I think you can win a lot of characters by skipping love.update and put it all in love.draw. The line "function L.update(_)" is 20 characters and you can reuse same for-loop for calculation and drawing. One more thing you can do to sa...
by sefan
Sat Dec 02, 2017 8:20 pm
Forum: Games and Creations
Topic: Space Invaders: 1K Challenge
Replies: 7
Views: 1601

Re: Space Invaders: 1K Challenge

My code so far: L=love G=L.graphics R=G.rectangle K=L.keyboard.isDown F="fill" N={5,5,5,5,5,5,5,5,5,5,5} x=0 B=0 V=0 D=1 I=0 O=0 P=0 function L.draw()W,H=G.getDimensions() S=W/30 y=H-S if K("a")and x-1>0 then x=x-1 end if K("d")and x+1<W-S then x=x+1 end if K("w") and D>0 then B=x V=y D=0 end if I<1...
by sefan
Mon Nov 13, 2017 3:59 pm
Forum: Support and Development
Topic: What are the best plugins for Sublime when using Love 2D
Replies: 6
Views: 848

Re: What are the best plugins for Sublime when using Love 2D

I use Lua Love and its great. Highlighting and has all the love-functions built in.
https://love2d.org/wiki/Sublime_Text
by sefan
Thu Oct 19, 2017 2:47 pm
Forum: General
Topic: NekoGear.com (LÖVE T-Shirts, etc)
Replies: 62
Views: 51527

Re: NekoGear.com (LÖVE T-Shirts, etc)

Sorry for the double post, but it's been some time, and it seems like the address itself isn't available anymore (www.nekogear.com). I regret only ordering one piece of clothing some time ago, so what are the chances that some kind of LÖVE fan shop will come online again? If it depends on who is wi...
by sefan
Sun Jul 30, 2017 8:44 pm
Forum: Support and Development
Topic: Use require function.
Replies: 6
Views: 1064

Re: Use require function.

After you require a file you can use all functions in that file. So if you have the functions playerload, playerupdate and playerdraw in your player.lua file. You can write this: Main.lua require "player" --require file player.lua function love.load() playerload() --loading player end function love....
by sefan
Sun Jul 30, 2017 8:24 pm
Forum: Support and Development
Topic: Use require function.
Replies: 6
Views: 1064

Re: Use require function.

You can only have one load/update/draw. Name you other functions different and call them. Like this: main.lua require("color") --require file color.lua require("player") --require file player.lua function love.load() menu = false colors() --Calls colors in color.lua end function love.update(dt) if m...