Search found 58 matches

by bio1712
Sun Sep 08, 2019 5:59 pm
Forum: Libraries and Tools
Topic: [11.2] AdMob support for Android + EU Consent
Replies: 70
Views: 46322

Re: [11.2] AdMob support for Android + EU Consent

Donut-Dezz wrote:
Fri Sep 06, 2019 8:18 pm
bio where do you put the. love.ads.createBanner() code. in the love.draw() or the love.update() or the love.load() which function. you put it in
I agree with yetneverdone. Since you have to call createBanner() only once, you may put it in your love.load().
by bio1712
Mon Sep 02, 2019 11:34 am
Forum: Libraries and Tools
Topic: [11.2] AdMob support for Android + EU Consent
Replies: 70
Views: 46322

Re: [11.2] AdMob support for Android + EU Consent

Donut-Dezz wrote:
Mon Aug 26, 2019 2:18 pm
Can you do a tutorial on how to put admob banner ads in love2d games. bro for others

I think that my first post and the example game.love are a good starting point.
by bio1712
Sun Aug 04, 2019 7:26 am
Forum: Libraries and Tools
Topic: [11.2] AdMob support for Android + EU Consent
Replies: 70
Views: 46322

Re: [11.2] AdMob support for Android + EU Consent

Donut-Dezz wrote:
Sat Aug 03, 2019 12:31 pm
Can you drop a banner ad snippet code for us. who have problems getting ads in there games. in love2d

You can download this game.love.
by bio1712
Tue Jul 09, 2019 5:31 pm
Forum: Libraries and Tools
Topic: [11.2] AdMob support for iOS + EU Consent
Replies: 9
Views: 5893

Re: [11.2] AdMob support for iOS + EU Consent

I've updated this library to work with LÖVE 11.2. I've also implemented Google Consent SDK to collect consent from European users, as required by GPDR law. Now, the banner at the bottom take into account the safe area in devices without a home button. Finally I've added two new functions: love.ads.c...
by bio1712
Tue Jul 09, 2019 4:53 pm
Forum: Libraries and Tools
Topic: [11.2] AdMob support for Android + EU Consent
Replies: 70
Views: 46322

Re: [11.2] AdMob support for Android + EU Consent

I think you want to do a rebase. Rebasing a branch on top of another consists of taking that branch's commits and applying them on top of the second branch, so that the final branch includes the code that was specific of that branch, but applied to the newer one. There's lots of documentation onlin...
by bio1712
Tue Jul 09, 2019 9:32 am
Forum: Libraries and Tools
Topic: [11.2] AdMob support for Android + EU Consent
Replies: 70
Views: 46322

Re: [11.2] AdMob support for Android + EU Consent

There's also https://github.com/love2d/love-android/tree/0.11.x if you prefer GitHub. Also that's the most up-to-date repository. You can try to create new git repository of your current fork then merge to it. Make sure to resolve any merge conflicts (in your case there would be much). I can't even...
by bio1712
Tue Jul 09, 2019 8:07 am
Forum: Libraries and Tools
Topic: [11.2] AdMob support for Android + EU Consent
Replies: 70
Views: 46322

Re: [11.2] AdMob support for Android + EU Consent

Amazing! If the consent is declined, does that automatically stop ads from showing?? Is there any api for that consent sdk? The Consent SDK asks the user to choose if he wants to see personalised ads or non-personalised. The consent is forwarded to the Google Mobile Ads SDK, so that the ad requests...
by bio1712
Mon Jul 08, 2019 8:35 pm
Forum: Libraries and Tools
Topic: [11.2] AdMob support for Android + EU Consent
Replies: 70
Views: 46322

Re: [0.11.2] AdMob support for Android + EU Consent

I have finally updated this library to LÖVE 11.2. I have also implemented the Google Consent SDK to collect consent from European Users (Consent SDK) and added 2 new functions: love.ads.changeEUConsent() and love.ads.getDeviceLanguage(), that can be useful for internationalization. I've updated the ...
by bio1712
Mon Oct 01, 2018 10:24 am
Forum: Libraries and Tools
Topic: [11.2] AdMob support for Android + EU Consent
Replies: 70
Views: 46322

Re: [0.10.2] AdMob support for Android!

I was thinking more about Enhance , since it's free and I have connections and knowledge exchange possibilities with the devs of Enhance. Okay, I prefer to use more traditional frameworks, but if you know the developers and if you trust it this can be a possibility. For GPDR I’ve managed to add Goo...
by bio1712
Wed Sep 26, 2018 7:13 am
Forum: General
Topic: [Test]HTTPS support for Windows (NO libraries required)
Replies: 4
Views: 2973

Re: [Test]HTTPS support for Windows (NO libraries required)

If we can improve this and make this more reliable it will be awesome :ultrahappy:
Edit: I have added an example .love