Search found 11 matches

by zikesha93
Mon Feb 08, 2016 11:31 am
Forum: Libraries and Tools
Topic: examples.love
Replies: 43
Views: 19940

Re: examples.love

Is there an example for love.video included? Its sort of a new thing.
by zikesha93
Tue Jan 26, 2016 1:17 pm
Forum: General
Topic: How do you deal with boredom?
Replies: 15
Views: 10937

Re: How do you deal with boredom?

bobbyjones wrote:You can probably image search for it on Google.
Thanks. Sorry for straying off topic.
by zikesha93
Fri Jan 22, 2016 5:43 am
Forum: General
Topic: LÖVE 0.10.0 released
Replies: 86
Views: 79035

Re: LÖVE 0.10.0 released

bartbes wrote: [*]Official support for iOS and Android!
Now its official I'm in LOVE! (*m*)
by zikesha93
Fri Jan 22, 2016 5:38 am
Forum: Support and Development
Topic: [SOLVED] How do check audio BPM?
Replies: 6
Views: 4645

Re: How do check audio BPM?

Thanks, I completely forgot about love.sound. Will check there in the wiki for more details. Thanks for the BPM formula. I'm sure I can work on a very small sound library.
by zikesha93
Thu Jan 21, 2016 7:22 pm
Forum: Support and Development
Topic: [SOLVED] How do check audio BPM?
Replies: 6
Views: 4645

[SOLVED] How do check audio BPM?

Is their a way to get soundDatas BPM rate? or even better the total amount of time it takes to play a song? I've been browsing the wiki and I can't seem to see a function for this. It might sound like a stupid question but its helpful for timing audio sequences. I think there was one function to che...
by zikesha93
Thu Jan 21, 2016 7:12 pm
Forum: General
Topic: How do you deal with boredom?
Replies: 15
Views: 10937

Re: How do you deal with boredom?

He must have been bored ... ;) I was on a necropost rampage! lol actually I forgot to check the date, I was looking for some thread I made a while back about a visual novel interface. It had this picture. http://images.metmuseum.org/CRDImages/as/original/DP130155.jpg Japanese Woodblock Painting: Th...
by zikesha93
Tue Jan 19, 2016 11:35 am
Forum: General
Topic: How do you deal with boredom?
Replies: 15
Views: 10937

Re: How do you deal with boredom?

I think boredom is the best teacher and motivator for making a game. When you're bored it's usually because you'r not finding something challenging or captivating anymore, basically your skills and expectations have increased and you're about to level up! Boredom and frustration are close pals, I th...
by zikesha93
Mon Dec 21, 2015 3:58 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 124918

Re: Experimental iOS port (LÖVE 0.9.2)

Really cool project. Congratulations for the fantastic port.Trippy shaders.
by zikesha93
Mon Oct 19, 2015 10:17 am
Forum: Support and Development
Topic: [SOLVED] Help with rotation
Replies: 3
Views: 2925

[SOLVED] Help with rotation

-- why or... for i= 0,all_possible_x_values do for j= 0,all_possible_y_values do x = new_x; y = new_y end end or at least, that's how your snippet can be optimized... without other info about it, this may be wrong though. Good idea --rotate right -- rotating right for i= 0,all_possible_x_values do ...
by zikesha93
Sun Oct 18, 2015 8:55 pm
Forum: Support and Development
Topic: [SOLVED] Help with rotation
Replies: 3
Views: 2925

Re: Help with rotation

I figured it out. you just have to map each co-ordinate yourself manually each time the map table changes to keep the orientation in place. So you would need to get the area of your x and y and just string in lots and lots of if statements for each possible co-ord. if x == 1 and y == 1 then x = new_...