Search found 3 matches

by gingerbeardman
Sat Oct 07, 2017 11:22 pm
Forum: Ports
Topic: LÖVE for the Switch
Replies: 28
Views: 22833

Re: LÖVE for the Switch

It may be easier though for game developers to port their games to the aforementioned consoles by porting LÖVE to use Nintendo's SDK, but they will have to do it on their own and won't be able to share that development publicly (much less as open source) Depends on what you mean by share, I'd guess...
by gingerbeardman
Sun Jun 04, 2017 7:46 pm
Forum: Libraries and Tools
Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
Replies: 100
Views: 39766

Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

That lower case font (even the new one) is a show stopper for me.

Please make the editor upper case display (and keep whatever the user types behind the scenes)
by gingerbeardman
Mon Sep 14, 2015 7:24 am
Forum: General
Topic: LÖVE 0.9.2 Released
Replies: 59
Views: 51461

Re: LÖVE 0.9.2 Released

Note that you must be registered in the iOS Developer Program in order to build for physical iOS devices.
Those is no longer true as of Xcode 7.

The Developer Program gets you extra benefits, but building to your own device is now free for all.