Search found 72 matches

by ReFreezed
Sat Aug 03, 2019 12:21 pm
Forum: Libraries and Tools
Topic: Another Lua Vector library
Replies: 14
Views: 1015

Re: Another Lua Vector library

If you really care about performance (maybe just in special areas of some innerloops where you need the best possible performance) you could easily localize the methods in question, shortcutting all the overhead described above and directly call them with your tables. I just want to add that the ab...
by ReFreezed
Fri Jul 26, 2019 9:31 am
Forum: Support and Development
Topic: Windows 32-bit OpenAL32.dll crashes
Replies: 3
Views: 620

Re: Windows 32-bit OpenAL32.dll crashes

This would probably be good to report in the issue tracker: https://bitbucket.org/rude/love/issues

(Looking at the properties of the 11.2 love.exe reveals that the file version value is 11.1.0.0. I assume the LÖVE team just forgot to update the value when compiling the exe.)
by ReFreezed
Sun Jul 14, 2019 6:50 pm
Forum: Support and Development
Topic: Playing music with 2 sources
Replies: 5
Views: 530

Re: Playing music with 2 sources

To make sure one sound is played exactly after another with no interruption you need to use a queueable source. (Your example actually plays seamlessly for me but that's just luck.)
by ReFreezed
Thu Jul 11, 2019 6:13 pm
Forum: Libraries and Tools
Topic: LuaPreprocess
Replies: 9
Views: 4148

Re: LuaPreprocess

Cool! I read through it. There's one thing in step #4 I think is a bit confusing/misleading: //this is how to use the luapreprocess as a code block, remember the syntax ! to denote the start and end of the code block to be preprocessed An ! without a parenthesis simply means the rest of the line is ...
by ReFreezed
Thu Jun 27, 2019 7:35 am
Forum: Support and Development
Topic: Cannot create image (OpenGL error: invalid operation)
Replies: 2
Views: 9936

Re: Cannot create image (OpenGL error: invalid operation)

I'm not sure if it's the problem, but that image uses 16 bits per sample instead of the more common 8 bits.
by ReFreezed
Wed Jun 19, 2019 2:40 am
Forum: Support and Development
Topic: [HELP] Problem to understand how implement Joystick/Controller works
Replies: 1
Views: 2045

Re: [HELP] Problem to understand how implement Joystick/Controller works

joystick:getGamepadAxis() returns a number, not a boolean, which is why both prints trigger. Don't bother using love.joystickaxis() if you just want to know the current value of a joystick axis in love.update() - simply call joystick:getGamepadAxis() inside love.update(). love.joystickaxis() gets c...
by ReFreezed
Sun Jun 16, 2019 12:55 am
Forum: Support and Development
Topic: What are the names of RT/LT/RB/LB buttons for Love 2D ?
Replies: 4
Views: 1936

Re: What are the names of RT/LT/RB/LB buttons for Love 2D ?

If joystick:isGamepad() returns false then you'll need to bind buttons/axes using setGamepadMapping() before any of the gamepad methods will work.
by ReFreezed
Tue Jun 11, 2019 5:32 pm
Forum: Libraries and Tools
Topic: LuaPreprocess
Replies: 9
Views: 4148

Re: LuaPreprocess

Awesome! I'll have a look at that blog post. :)
by ReFreezed
Sat Feb 02, 2019 7:55 pm
Forum: Support and Development
Topic: "Islands" not being generated after certain x/y value
Replies: 3
Views: 1378

Re: "Islands" not being generated after certain x/y value

Are you maybe drawing outside the 5000x5000 canvas? I don't see any other limits in the code.
by ReFreezed
Mon Jan 14, 2019 10:52 pm
Forum: Support and Development
Topic: Create .apk File
Replies: 6
Views: 1713

Re: Create .apk File

1. You can make .apk files on any operative system.
2. Please share your .apk file so people can help you find the problem instead of blindly guessing what the issue is.

The wiki may help you, if you didn't check it already.