Search found 136 matches

by ReFreezed
Tue Aug 11, 2020 2:26 pm
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 26
Views: 13051

Re: Hot Particles - particle editor

Thanks for the feedback! Animation speed is directly linked to the lifetime of the particles (which can be scaled by the time value in ScaleAll and GlobalScale). I could add a way of changing the playback speed in the preview in the animation editor, or copy the particle lifetime sliders to that dia...
by ReFreezed
Mon Aug 10, 2020 5:27 pm
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 26
Views: 13051

Re: Hot Particles - particle editor

(P.S. what's the state of Gloa? Really excited to try it for my next project) Well, I still consider the language+compiler to be pretty early in development and there may be significant changes to the language in the future. (I also see it as a toy language, though I do think it's a relatively comp...
by ReFreezed
Mon Aug 10, 2020 4:53 pm
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 26
Views: 13051

Re: Hot Particles - particle editor

That's a good idea. It's already on my todo list but I've been lazy. ^^
by ReFreezed
Sun Aug 02, 2020 1:33 pm
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 26
Views: 13051

Re: Hot Particles - particle editor

Update 1.4

Changes since 1.3:
  • Textures and shaders are hot-loaded (i.e. they automatically reload if the files are modified).
  • Press 'p' to preview particle movement paths in the current system.
  • Fixed log rendering issue when the log was long.
by ReFreezed
Tue Jul 28, 2020 2:41 pm
Forum: Support and Development
Topic: Sublime Text 3 has stopped building main.lua files
Replies: 6
Views: 372

Re: Sublime Text 3 has stopped building main.lua files

This is assuming you use the "Love2D" variant in that build system... (also, I may be over-explaining things a bit) The "${project_path:${folder:${file_path}}}" string is the important part when Sublime tries to launch LÖVE. As you may know, to run a LÖVE game you give love.exe (here, simply "love")...
by ReFreezed
Mon Jul 27, 2020 4:29 am
Forum: Support and Development
Topic: Composition blocking on Linux
Replies: 2
Views: 311

Re: Composition blocking on Linux

You can access SDL functions through the FFI module. Should be pretty simple to do.
by ReFreezed
Sun Jul 26, 2020 12:49 pm
Forum: Support and Development
Topic: Detecting Apple Trackpad
Replies: 3
Views: 228

Re: Detecting Apple Trackpad

If gestures like pinching do not produce keyboard, mouse or touchscreen events then it's probably not possible to detect those in LÖVE right now. You can add a feature request for it in the issue tracker. There may be a way to access trackpad information through SDL (which is what LÖVE uses under th...
by ReFreezed
Sun Jul 26, 2020 3:05 am
Forum: Support and Development
Topic: Detecting Apple Trackpad
Replies: 3
Views: 228

Re: Detecting Apple Trackpad

The touch functionality is for touch screens, i.e. when there's no single persistent "cursor" is involved. Trackpads are mostly just used as a pointing device replacement for the mouse. Also, the coordinates you get in the *pressed events are coordinates within the program's window - not on the trac...
by ReFreezed
Mon Jul 20, 2020 3:16 am
Forum: Support and Development
Topic: how to make math / graphical plot?
Replies: 8
Views: 478

Re: how to make math / graphical plot?

Well, is there a difference? The only way to resize the window through code is setMode and updateMode. Maybe it is that canvases won't ever get cleared if the window size is the only property that has changed when calling setMode/updateMode, and that dragging borders to resize is actually safe too. ...