Search found 72 matches

by Shadowblitz16
Tue Jan 07, 2020 11:27 pm
Forum: Support and Development
Topic: love.graphics set and get matrix instead of add or multiply
Replies: 1
Views: 1194

love.graphics set and get matrix instead of add or multiply

is there a way to set and get the graphics matrix without actually multiplying or adding it to the existing one? something like.. love.graphics.setRotation(r) love.graphics.setScale(x,y) love.graphics.setTranslation(x,y) love.graphics.getRotation() love.graphics.getScaleX() love.graphics.getScaleY()...
by Shadowblitz16
Fri Dec 13, 2019 6:31 am
Forum: Support and Development
Topic: how would vanilla love2d draw unto a image(NOT A CANVAS)
Replies: 6
Views: 2697

Re: how would vanilla love2d draw unto a image(NOT A CANVAS)

ya I would like it i'm not doing gui right now I was making a json entity config framework. also idk if it would run faster or not but I hate lua's if..end syntax with a passion I find it ugly and unreadable. I also like using C# for its object oriented syntax. in lua you have to mess with metatable...
by Shadowblitz16
Fri Dec 13, 2019 12:50 am
Forum: Support and Development
Topic: how would vanilla love2d draw unto a image(NOT A CANVAS)
Replies: 6
Views: 2697

Re: how would vanilla love2d draw unto a image(NOT A CANVAS)

@slime so idk if C# code is allowed here but basically this is what I was trying to do public static void SetColor(Color color) { Love.Graphics.SetColor((Love.Color)color); } /* //SetImage function for my customn Graphics manager. public static void SetImage(Image image) { //note I am trying to conv...
by Shadowblitz16
Thu Dec 12, 2019 11:42 pm
Forum: Support and Development
Topic: how would vanilla love2d draw unto a image(NOT A CANVAS)
Replies: 6
Views: 2697

how would vanilla love2d draw unto a image(NOT A CANVAS)

hello I am using love2dcs however I use these docs to look up most things since its almost the same. my question is how would lua love2d load a image like a canvas and draw to it? I would guess it would be possible since a image and a canvas are basically the same thing. however due to the lack of s...
by Shadowblitz16
Sun Jun 02, 2019 8:45 pm
Forum: Support and Development
Topic: Some love features I think would be useful
Replies: 7
Views: 3139

Re: Some love features I think would be useful

you would still be able to implement a library you would just be able to do it easier. the previous functions return the previous frames value. if duplication is a problem then there could be a constant that you could pass that would edit the return value to the current frame or previous frame with ...
by Shadowblitz16
Sun Jun 02, 2019 8:39 pm
Forum: Support and Development
Topic: Ogg Vorbis And Audio Start and end Loop Tags?
Replies: 4
Views: 3466

Re: Ogg Vorbis And Audio Start and end Loop Tags?

so can getting tabs and their values be added in the future to love?
I think it would be useful since I know I can set tags in audacity when I save the file.
by Shadowblitz16
Sat Jun 01, 2019 10:07 pm
Forum: Support and Development
Topic: Some love features I think would be useful
Replies: 7
Views: 3139

Some love features I think would be useful

I just had a suggestion for love2d to make input easier to manage adding these functions would make life a lot easier and I think could speed up development time for people. - Love.keyboard.isDownPrevious() - Love.mouse.isDownPrevious() - Love.joystick.isDownPrevious() - Love.joystick.GetAxisPreviou...
by Shadowblitz16
Mon May 27, 2019 3:08 am
Forum: Support and Development
Topic: Ogg Vorbis And Audio Start and end Loop Tags?
Replies: 4
Views: 3466

Ogg Vorbis And Audio Start and end Loop Tags?

does anybody know if it's possible to get a tag's value from a audio source?
by Shadowblitz16
Thu May 02, 2019 5:57 pm
Forum: Support and Development
Topic: implementing 9 slice in love2dcs?
Replies: 5
Views: 2089

Re: implementing 9 slice in love2dcs?

@zorg
wait so how do I translate image coordinates to screen coordinates?
by Shadowblitz16
Tue Apr 30, 2019 5:42 pm
Forum: Support and Development
Topic: implementing 9 slice in love2dcs?
Replies: 5
Views: 2089

Re: implementing 9 slice in love2dcs?

thankyou I will look into this.