Search found 32 matches

by giantofbabil
Tue Jan 05, 2016 8:28 pm
Forum: Support and Development
Topic: Ambient Particle Systems
Replies: 2
Views: 666

Ambient Particle Systems

I've been wondering for awhile how to implement an ambient particle system, and it's something I've never seen a tutorial for. Some games have little glowing orbs just floating up and side to side slowly on some levels. I'd imagine weather like snow, rain, or sandstorms could also be implemented wit...
by giantofbabil
Mon Dec 28, 2015 11:52 pm
Forum: Support and Development
Topic: Either my tiled STI is broken or im an idiot
Replies: 15
Views: 1627

Re: Either my tiled STI is broken or im an idiot

powerII wrote:i got some help and have the issue fixed but a new one has arisen, it says that setfenv requires a number but gets nil
Have you looked at the example project for STI? I originally had problems with it but the code in the example set me straight.
by giantofbabil
Mon Dec 28, 2015 11:49 pm
Forum: General
Topic: What is your background?
Replies: 21
Views: 3815

Re: What is your background?

I'm 28, my background in programming is fairly limited. About 11 years ago I took a class in high school that I did terribly in and I tried to follow a C++ book after that but that venture failed miserably. Most likely I did poorly when I was younger due to laziness. A few weeks ago I did some Lua t...
by giantofbabil
Mon Dec 28, 2015 11:26 pm
Forum: General
Topic: Is this OOP?
Replies: 10
Views: 2244

Re: Is this OOP?

Wow thanks rmcode! So basically in your example because you say that "self = GeometryObject.new()" it applies the values of anything under "self" in that function(GeometryObject.new) to the function you are creating(Ball.new). That's pretty cool. I could probably use this to streamline some of my co...
by giantofbabil
Mon Dec 28, 2015 9:37 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1661
Views: 351348

Re: What's everyone working on? (tigsource inspired)

I said I would share a screenshot of SPACE CHOW! when I felt it was ready to have eyes laid upon and here it is! I'll also tell you guys a little about the state it's in currently, the backstory, and my plans. I was reluctant to share this much but I love this community and you guys have helped me a...
by giantofbabil
Mon Dec 28, 2015 8:56 pm
Forum: General
Topic: Is this OOP?
Replies: 10
Views: 2244

Is this OOP?

I have always struggled with understanding what OOP is, which probably sounds silly to a lot of veteran programmers. I first started coding trying to learn C++ many years ago and I never got to fully understanding the language, then(still a long time ago) I took a class in Visual Basic but only lear...
by giantofbabil
Sun Dec 27, 2015 12:24 am
Forum: Support and Development
Topic: Several Game files
Replies: 8
Views: 1217

Re: Several Game files

@S0lll0s

Not sure if I'll do that but I can definitely see the reasoning behind it, thank you!
by giantofbabil
Sat Dec 26, 2015 11:51 pm
Forum: Support and Development
Topic: I am a Lua and Löve beginner and I have somethings I need
Replies: 3
Views: 826

Re: I am a Lua and Löve beginner and I have somethings I nee

I'm not sure why you want shaders if you are just trying to move on from very basic games like the one you included in your post. You should probably be focusing on learning things like animation, movement techniques(wall grabs, sliding, double jumping, crawling, etc), attacks/weapons, UI/UX, items,...
by giantofbabil
Sat Dec 26, 2015 11:33 pm
Forum: Support and Development
Topic: Several Game files
Replies: 8
Views: 1217

Re: Several Game files

I'm making a game right now where I am eventually going to have a metric #%$& ton of levels, but right now I just have a menu and tutorial. I am doing my gamestates currently by just using a variable where 0 = title screen, and 1 = tutorial right now and then it will move on to 2 = level 1 and so on...
by giantofbabil
Thu Dec 24, 2015 9:02 pm
Forum: Support and Development
Topic: I'm looking for help with making bullets in LÖVE
Replies: 9
Views: 1119

Re: I'm looking for help with making bullets in LÖVE

Wow, thanks for all the work especially on christmas eve, have happy holidays. If it helps at all my bullet code is now working, the github link is above if you want to look at the whole code for my engine but keep in mind you may need different values than me my game is a platformer and I have phy...