Search found 79 matches

by Hydrogen Maniac
Wed Nov 08, 2023 10:44 pm
Forum: Games and Creations
Topic: Ner - You simply must descend
Replies: 3
Views: 7880

Re: Ner - You simply must descend

Post jam update released!

Image

This took a bit longer than it should but here's the feature list for the post jam update:
  • Improved graphics!
  • A pause menu
  • Adjusted enemy AI
  • Sound tweaks
  • Various fixes
by Hydrogen Maniac
Wed Nov 01, 2023 7:35 pm
Forum: Games and Creations
Topic: Ner - You simply must descend
Replies: 3
Views: 7880

Re: Ner - You simply must descend

Solid little gem! Your game reminded me of the first Thief game (in a good way), if you ever played that. The darkness, the lights, the eerie background ambiance, the sounds of approaching (and chasing) ghosts… You have created a nice, gloomy atmosphere with comparably simple means, which I like ve...
by Hydrogen Maniac
Tue Oct 24, 2023 10:31 pm
Forum: Games and Creations
Topic: Ner - You simply must descend
Replies: 3
Views: 7880

Ner - You simply must descend

*ahem* New game time :cool: https://i.imgur.com/CqJt9PD.png Sickly damp air fills your lungs as sporadic artificial light strains your sun-starved eyes. The dim corridors ahead of you are bathed in aluring darkness, drawing you deeper and deeper into the unknown as your ability to recall the surfac...
by Hydrogen Maniac
Mon Jul 10, 2023 4:36 pm
Forum: Games and Creations
Topic: RESET RUSH - fast paced platformer about putting a level back together
Replies: 1
Views: 2344

RESET RUSH - fast paced platformer about putting a level back together

Hi everyone! :awesome: I decided to join this years GMTK game jam and after 48 hours of almost non stop game making I am proud to present: https://i.imgur.com/fINSneQ.png RESET RUSH is a fast paced platformer where you put levels back together after the *real player* has hit the reset button. This m...
by Hydrogen Maniac
Sat May 13, 2023 6:39 pm
Forum: Games and Creations
Topic: In the Heavens - Demo 0.1.12
Replies: 54
Views: 811963

Re: In the Heavens - Demo 0.1.0

Wow, nicely done! :awesome: I really like the flying mechanics and I think you've found a good tone for the story. I didn't run into any performance issues altough I have a pretty beefy pc so maybe that's expected. I did however find it pretty hard to navigate when moving at top speed and would almo...
by Hydrogen Maniac
Mon Feb 20, 2023 12:15 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 453793

Re: Groverburger's 3D Engine (g3d) v1.5.2 Release

Now I just want to figure out how to do spotlights. The thing is the point lights don't get stopped by walls. So I have to be creative with them. I wouldn't mind using spotlights for hanging lamps or a flashlight though. I've Googled and found code and stuff but can't really understand it. Not as s...
by Hydrogen Maniac
Tue Feb 07, 2023 9:51 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 453793

Re: Groverburger's 3D Engine (g3d) v1.5.2 Release

If you want to use a depth buffer with the main screen, you need to set it up in love.conf (or love.window.setMode) - just setting t.window.depth = 24 should do it, but I haven't seen that being done in the g3d code I've looked at. I can confirm that adding t.window.depth = 24 to the conf file or c...
by Hydrogen Maniac
Mon Feb 06, 2023 8:34 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 453793

Re: Groverburger's 3D Engine (g3d) v1.5.2 Release

But seems like the cube is being "weirdly" rendered (inside-out), like the issue i reported on g3d_voxel, and the 2d test is rendered behind the cube: Rendering the scene to a canvas seems to solve it. I still have no idea why this is the case but the below code should work as intended. -...
by Hydrogen Maniac
Wed Feb 01, 2023 9:43 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 453793

Re: Groverburger's 3D Engine (g3d) v1.5.2 Release

I do wish I could do true lighting though. With shadows and such. Right now it's pretty simplistic. A mixture of calculated point lights and pre-baked lighting. Also every texture can have an associated "bright pixel" atlas for textures that need to have parts that are always full brightn...
by Hydrogen Maniac
Fri Jan 20, 2023 9:58 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 453793

Re: Groverburger's 3D Engine (g3d) v1.5.2 Release

Strange because it doesn't do that at all for me, what you show makes me personally think of a problem with the depth buffer, I had exactly the same result when I had played a little some time ago with the function love.graphics.setDepthMode . About your problem, is it used in this voxel engine, th...