Search found 53 matches

by Hydrogen Maniac
Tue Jan 18, 2022 4:38 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.1 Release
Replies: 150
Views: 269241

Re: Groverburger's 3D Engine (g3d) v1.5.1 Release

You can simply call love.graphics.setMeshCullMode between drawing the models. love.graphics.setMeshCullMode("back") model:draw() --drawn with back culling love.graphics.setMeshCullMode("front") model2:draw() --drawn with front culling Why didn't I think of that? Does it have any...
by Hydrogen Maniac
Mon Jan 17, 2022 11:36 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.1 Release
Replies: 150
Views: 269241

Re: Groverburger's 3D Engine (g3d) v1.5.1 Release

I have a question though, is it possible at all to do backface culling only on certain models? I've looked at the Wiki and it doesn't seem so. There's just a single love.graphics.setMeshCullMode() callback, but I don't see any Model:setMeshCullMode() feature. It seems to be an all or nothing type o...
by Hydrogen Maniac
Sat Oct 23, 2021 12:11 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 31
Views: 26499

Re: Lead Haul - Old-school space pirate FPS

That was just how it looked when I replaced the older version in your project with the new one released by Groverburger. Now we know the cause and that's not an issue anymore. I was able to use the newer version of the library and modified the wall and floor/ceiling creation code from your version ...
by Hydrogen Maniac
Fri Oct 22, 2021 9:32 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 31
Views: 26499

Re: Lead Haul - Old-school space pirate FPS

The question is what were the models made in if they work with one version and not with the other? If the library itself was wrong and was changed, but all those model obj creators didn't change. So how did models work before this change was made? And if I ever learn to use Crocotile and export obj...
by Hydrogen Maniac
Tue Oct 19, 2021 9:20 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 31
Views: 26499

Re: Lead Haul - Old-school space pirate FPS

I just wonder how good the performance of g3D is. How detailed can polygonal objects be before you start losing frames? I haven't done much in depth performance testing but from what I have gathered g3d seems to be able to handle polygon counts in the low millions but struggles a bit when those pol...
by Hydrogen Maniac
Sat Oct 16, 2021 4:03 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 31
Views: 26499

Re: Lead Haul - Old-school space pirate FPS

It sucks because if it weren't for the performance of the actual raycasting it would be perfect. I only have the resolution set to 320 columns but also implemented options to cut it in half (160) or adjust anywhere in-between (where it lets you have the rays on the edges of the screen be doubled bu...
by Hydrogen Maniac
Tue Oct 12, 2021 9:47 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 31
Views: 26499

Re: Lead Haul - Old-school space pirate FPS

Neat on the first look, Yay for having bullets you can see and dodge :D Lets see how fast i can finish it. I am kinda in need of a keyconfig tho, not having wasd on my keyboard, gotta find a working controller... If ppl would at least ad arrow keys to the controls.... I am kinda in need of a keycon...
by Hydrogen Maniac
Tue Sep 28, 2021 6:35 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 31
Views: 26499

Re: Lead Haul - Old-school space pirate FPS

Glad to see the age-old tradition of raycasters (even though this is full 3D) living on :) Super smooth action and the shotgun feels like a charm to use! Really like the whole aesthetic as well - great job! Thanks for the link to Crocotile 3D - that's a cool piece of software, makes 3D modeling bar...
by Hydrogen Maniac
Sun Sep 26, 2021 9:26 pm
Forum: Games and Creations
Topic: TRYH4RD - A short, challenging boss rush with melee combat!
Replies: 4
Views: 7439

Re: TRYH4RD - A short, challenging boss rush with melee combat!

Really well done! I got back up 7 times on standard mode and 45 times on conqueror mode. The last fight was the most hype thing I think I have ever experienced in game jam game. Gave me furi vibes in the best possible way, I've always really liked games where ng+ is the "real" playthrough....
by Hydrogen Maniac
Sun Sep 26, 2021 1:18 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 31
Views: 26499

Re: Lead Haul - Old-school space pirate FPS

This is awesome! I've always wanted to make one of these games. Love the colorful graphics, Controls feel great. Only note i have is it's a bit easy. Thanks, I only ever had FPS veterans to playtest the game so I thought erring on the side of caution was better than to make it too punishing. Edit: ...