Search found 17 matches

by aloisdeniel
Sun Jan 15, 2017 9:34 pm
Forum: Libraries and Tools
Topic: Dither - A Pixel Art Editor Targeted For Android
Replies: 9
Views: 3157

Re: Dither - A Pixel Art Editor Targeted For Android

Damn, great !

I'll test it on iOS too, as soon as I have some time. :)
by aloisdeniel
Sun Dec 25, 2016 11:31 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 181289

Re: Simple Tiled Implementation - STI v0.16.0.3

Okay great!

I'll post my (modified box2d) plugin here as soon I'll do it, I was already doing it for one of my libs so it shouldn't be too hard to adapt it.

Thanks!
by aloisdeniel
Sun Dec 25, 2016 11:20 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 181289

Re: Simple Tiled Implementation - STI v0.16.0.3

Great lib Karai, saved me hours of work! :) I have still two questions for my current project : - Is it possible to give a map an already loaded tileset image ? I'm currently developing a level selection with a small preview and all my maps have the same tileset ... I don't want to load the same ima...
by aloisdeniel
Fri Dec 23, 2016 11:34 pm
Forum: Games and Creations
Topic: The Cold Cabin [LD37]
Replies: 5
Views: 2360

Re: The Cold Cabin [LD37]

Great entry! Loved the visuals and the mood :)
by aloisdeniel
Mon Dec 19, 2016 7:23 pm
Forum: Support and Development
Topic: Repeated texture inside a mesh
Replies: 3
Views: 1060

Re: Repeated texture inside a mesh

Okay thanks!

I don't need dynamic texture coordinates : I think I'm gonna generate image from the area of the original sheet data with a new image ( I've a limited set of textures for these polygons) :

Code: Select all

image = love.graphics.newImage( data)
by aloisdeniel
Mon Dec 19, 2016 6:29 pm
Forum: Support and Development
Topic: Repeated texture inside a mesh
Replies: 3
Views: 1060

Repeated texture inside a mesh

Hi,

I'm currently stuggling at displaying a polygon filled with a repeated texture, which is actually a quad of an image.

Here a quick sketch :
Image

I suppose that a Mesh should be used...

Thanks!
by aloisdeniel
Wed Dec 14, 2016 6:30 pm
Forum: Support and Development
Topic: Creating game view on iOS
Replies: 5
Views: 1317

Re: Creating game view on iOS

It seems very interesting, thanks slime!

I'll dig into this code and let you know if I achieved what I want! :)
by aloisdeniel
Tue Dec 13, 2016 11:06 pm
Forum: Support and Development
Topic: Creating game view on iOS
Replies: 5
Views: 1317

Re: Creating game view on iOS

Okay thanks guys!

That's a good starting point, but this will not prevent to have a full-screen app with game running at startup. I would like to start the game from my existing iOS app : imagine a button that would trigger the game launch for example.
by aloisdeniel
Mon Dec 12, 2016 8:37 pm
Forum: Support and Development
Topic: Creating game view on iOS
Replies: 5
Views: 1317

Creating game view on iOS

Hi, I'm currently developing a little lua editor for iOS, and I would make it possible to launch our LÖVE games directly from within the app. To be able to do this, I must reset the game context and start a new UIViewController that hosts a new game instance with updated code. Have you any clue on h...
by aloisdeniel
Wed Mar 09, 2016 8:40 pm
Forum: Ports
Topic: LöveFTW - preview release
Replies: 81
Views: 66892

Re: LöveFTW - preview release

Great news !