Search found 247 matches
- Mon Apr 19, 2021 6:45 am
- Forum: Support and Development
- Topic: Optional joystick controls
- Replies: 3
- Views: 246
Re: Optional joystick controls
There are many libraries that solve all the problems Here is the lib & manual: https://github.com/tesselode/tactile (its author has a more modern LIB called Baton https://github.com/tesselode/baton ) Control = { Horizontal = tactile.newControl() :addAxis(tactile.gamepadAxis(1, 'leftx')) :addButt...
- Mon Apr 19, 2021 6:23 am
- Forum: Support and Development
- Topic: More than 4 Gamepads
- Replies: 5
- Views: 204
- Fri Dec 18, 2020 7:11 pm
- Forum: Libraries and Tools
- Topic: OGMO Editor Importer
- Replies: 2
- Views: 5918
Re: OGMO Editor Importer
I loved OGMO so much... cool.
- Thu Oct 01, 2020 4:54 am
- Forum: Support and Development
- Topic: alternate to tiled
- Replies: 2
- Views: 1908
Re: alternate to tiled
I use this app. It has its own tile editor
https://www.cosmigo.com/
https://www.cosmigo.com/
- Mon Sep 28, 2020 10:22 am
- Forum: General
- Topic: Debug with Lua, LOVE, VS Code
- Replies: 2
- Views: 8573
Re: Debug with Lua, LOVE, VS Code
Just putting this old topic of yours here
https://love2d.org/forums/viewtopic.php ... 0&p=234856
I remember running Love2D with VSC...
but the break point used to work once. I wasn't able to continue debugging. So I dropped the idea of debugging Love2D with VSC.
https://love2d.org/forums/viewtopic.php ... 0&p=234856
I remember running Love2D with VSC...
but the break point used to work once. I wasn't able to continue debugging. So I dropped the idea of debugging Love2D with VSC.
- Mon Sep 28, 2020 8:46 am
- Forum: General
- Topic: SMB 1 Physics
- Replies: 1
- Views: 3299
Re: SMB 1 Physics
I think this topic is for you https://love2d.org/forums/viewtopic.php?t=84395
- Mon Sep 21, 2020 6:40 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 207
- Views: 253332
Re: Love.js - A Direct Emscripten Port
merged the message to the previous post
- Mon Sep 21, 2020 2:24 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 207
- Views: 253332
Re: Love.js - A Direct Emscripten Port
pgimeno , You are right! I'll follow GLSL ES 1.0. And to all the readers of this thread: This LOVE2D function might help u finding some GLSL compilation warnings and errors. https://love2d.org/wiki/Shader:getWarnings I eventually found that I sometimes index var4 arrays with indexes that are greate...
- Mon Sep 21, 2020 1:07 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 207
- Views: 253332
Re: Love.js - A Direct Emscripten Port
Note that in WebGL you are not allowed to initialize your externs so: extern number scale = 1; Well. True. But it used to work. You do not see shaders compilation warnings automatically. Should become: uniform float scale; I needed an integer length of a dynamic array. GLSL demands constants to be ...
- Sun Sep 20, 2020 5:44 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 207
- Views: 253332
Re: Love.js - A Direct Emscripten Port
deleted: the reported problem in my post doesn't exist