Search found 21 matches

by tuupakku
Tue Feb 16, 2016 2:20 am
Forum: General
Topic: New Icons
Replies: 77
Views: 13087

Re: New Icons

The intro is fantastic. Amazing work guys.
by tuupakku
Tue Feb 16, 2016 2:16 am
Forum: General
Topic: Teaching LÖVE
Replies: 14
Views: 2151

Re: Teaching LÖVE

Well )) the main thing for the children's education is to make a NON-game project that looks like a game. It is kinda rule. I used Cocos2D for 2 years as a framework there, too. I try to bring new computer languages every year. BTW, about LOVE. The PONG sounds classic ;) Also It is a good exercise ...
by tuupakku
Mon Feb 15, 2016 3:50 am
Forum: Libraries and Tools
Topic: Snake Game Movement
Replies: 14
Views: 1851

Re: Snake Game Movement

ok, so i should create a table inside the snake table, containing all of the segments. Then, I'm a little confused on where the x/y positions of the new segments should be, or the equation i should do to put it in the right one. When you iterate through them you give each of them the last position ...
by tuupakku
Sun Feb 14, 2016 11:33 pm
Forum: Libraries and Tools
Topic: Snake Game Movement
Replies: 14
Views: 1851

Re: Snake Game Movement

I've run into a small problem along they way... Any suggestions? SnakeWIP.love In the function food:update(dt) you're only increasing the width of the head segment, so you're making a bigger segment, not a bigger snake. Instead what you need to do is create a new segments field inside your snake wh...
by tuupakku
Sun Feb 14, 2016 11:12 pm
Forum: Libraries and Tools
Topic: Snake Game Movement
Replies: 14
Views: 1851

Re: Snake Game Movement

By incrementing the x and y positions in a fixed amount you can make it "jump" as you want. You can also achieve the delay between jumps by following the first example here: https://love2d.org/wiki/love.update only instead of making the npc think, you're making the snake jump to the next position. ...
by tuupakku
Sun Feb 14, 2016 3:52 pm
Forum: General
Topic: LÖVE 0.10.1 released
Replies: 44
Views: 17472

Re: LÖVE 0.10.1 released

CÖÖL
by tuupakku
Sun Feb 14, 2016 1:55 pm
Forum: Support and Development
Topic: Unmoving plaid effect
Replies: 5
Views: 539

Re: Unmoving plaid effect

Thanks for the help, the shader solution seems to be the better one here, even though I have never used shaders before and they look scarily complex. I'll look up a guide on them and get over my fear haha.

Once again, thanks.
by tuupakku
Sun Feb 14, 2016 11:51 am
Forum: Support and Development
Topic: Unmoving plaid effect
Replies: 5
Views: 539

Unmoving plaid effect

I have been trying to achieve an unmoving plaid effect in LÖVE without much success for a while now. I was wondering how you guys would implement this. In case you don't know what unmoving plaid is, think of the characters' clothing in Chowder or Stan in Monkey Island: [youtube]https://youtu.be/O-qM...
by tuupakku
Sun Feb 14, 2016 2:18 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 120649

Re: "Questions that don't deserve their own thread" thread

Simple question. I've tried a few things, but unaware how to solve it; I have some pickups dropped by enemies as they die, and want them to float in a random direction. So i have these added as part of a table entry. xvel = math.random(-70,70), yvel = math.random(-70,70), The problem is, i don't wa...
by tuupakku
Sat Feb 13, 2016 9:03 pm
Forum: General
Topic: New Icons
Replies: 77
Views: 13087

Re: New Icons

I just noticed, you probably should update the favicon too.