Search found 122 matches

by steVeRoll
Mon Dec 07, 2020 9:48 pm
Forum: Games and Creations
Topic: The Squarehouse
Replies: 11
Views: 3074

Re: The Squarehouse

Then you can make multiple audio sources for each laser, and use the setPosition method on them to position them in the same place where they are in the world (Make sure that they are also set to relative ). Then, use love.audio.setPosition to set the position of the listener to where the player cur...
by steVeRoll
Sat Dec 05, 2020 6:17 pm
Forum: Games and Creations
Topic: The Squarehouse
Replies: 11
Views: 3074

Re: The Squarehouse

- snip - Appreciate the suggestions bro. Like I told sphyrth, I the difficulty was intentional. I'll see about changing somethings like the music and some settings though so don't worry about it. I'm just glad you thought it was nice. One issue though with adding sound effects was that LOVE doesn't...
by steVeRoll
Sat Nov 28, 2020 10:09 pm
Forum: Games and Creations
Topic: The Squarehouse
Replies: 11
Views: 3074

Re: The Squarehouse

It is very nice for a first game! I really like the look of the levels. The platforming challanges are very difficult, that and the lack of checkpoints makes for an infuriating (but very rewarding) experience. I especially liked the last part... ;) Like sphyrth said, the camera can be very annoying ...
by steVeRoll
Fri Oct 23, 2020 10:37 am
Forum: Support and Development
Topic: Using a string with variables such as string = "5a+9b"
Replies: 3
Views: 2229

Re: Using a string with variables such as string = "5a+9b"

Yes, this is possible using Lua's loadstring function, although it would require a bit more work with function environments and such...
What exactly do you want to achieve with this?
by steVeRoll
Sun Oct 04, 2020 2:21 pm
Forum: Support and Development
Topic: How to move a part of a canvas
Replies: 4
Views: 1709

Re: How to move a part of a canvas

Then clear the canvas and redraw it, with the image in the new coordinates.
by steVeRoll
Sat Aug 22, 2020 8:44 pm
Forum: General
Topic: How to get the size of rendered text?
Replies: 1
Views: 2989

Re: How to get the size of rendered text?

If you use love.graphics.print You can use Font:getHeight to get the height of a single line, and Font:getWidth together with the text you're printing to get its width (wrapping isn't taken into account). ‎ If you use Text objects (recommended) Use Text:getWidth and Text:getHeight .
by steVeRoll
Tue Jul 21, 2020 11:26 am
Forum: Games and Creations
Topic: H0ard3() Rel0aded - a hectic top-down shooter
Replies: 5
Views: 4315

Re: H0ard3() Rel0aded - a hectic top-down shooter

A very fun game! Sadly, I got this error in the middle of gameplay: Error bin/enemies.lua:350: attempt to index a nil value Traceback bin/enemies.lua:350: in function 'getClosestEnemyDist' bin/enemies.lua:317: in function 'updateEnemies' main.lua:170: in function 'update' [C]: in function 'xpcall'
by steVeRoll
Thu Jun 18, 2020 3:57 pm
Forum: Support and Development
Topic: Can I use spritesheets with löve
Replies: 5
Views: 2031

Re: Can I use spritesheets with löve

zorg wrote:
Wed Jun 17, 2020 5:07 am
https://love2d.org/wiki/SpriteBatch <- This is what you want.
I think they meant sprite sheets, as in drawing parts of an image.

You can do just that using Quads. First, you create the quads, then you draw the original image with the quad as the second parameter.
by steVeRoll
Wed May 27, 2020 7:30 pm
Forum: General
Topic: Optikon: A WYSIWYG Level Designer for LÖVE
Replies: 22
Views: 16594

Re: Optikon: A WYSIWYG Level Designer for LÖVE

I don't think you should be calling this a "level designer." If anything, it should be called a game engine based on löve. 'Tiled', for example, is a general-purpose level editor because it eventually exports to level files, and the programmer can choose how to interpret the data in those files. Her...
by steVeRoll
Thu Apr 23, 2020 11:57 am
Forum: Support and Development
Topic: Do i need to learn lua before learning löve? Or can I learn it both at the same time?
Replies: 13
Views: 2391

Re: Do i need to learn lua before learning löve? Or can I learn it both at the same time?

The code you posted doesn't seem to have any syntax errors. The error was that love.audio.newSource expects a second argument, which is the source type ("static" or "stream"). In previous versions of love it defaulted to some value, but in the newer versions you have to specify it yourself (usually ...