Search found 103 matches

by steVeRoll
Sat Dec 07, 2019 8:36 pm
Forum: Support and Development
Topic: setRequirePath() correct usage
Replies: 3
Views: 191

Re: setRequirePath() correct usage

Hi and welcome! setRequirePath is not needed to do this - indeed, you can make this work by modifying package.path, albeit a little different than what you wrote. package.path is a string that contains paths separated by a ';'. When you call require, Lua will go through each one of those paths, repl...
by steVeRoll
Tue Sep 10, 2019 7:36 pm
Forum: General
Topic: problem with offset or something else idk help please?
Replies: 2
Views: 1083

Re: problem with offset or something else idk help please?

Hi and welcome to the forums!
It seems there was a problem when you uploaded the file. I only see the attachment's name, but not the file itself.
Could you try uploading the file again? We will be able to help you if you send your code.
by steVeRoll
Mon Jul 29, 2019 1:07 pm
Forum: Games and Creations
Topic: Three Doors
Replies: 11
Views: 3807

Re: Three Doors

A very interesting game, I had fun solving it.
But as sphyrth points out, you have to make the game compatible with monitors of different sizes.
by steVeRoll
Sun Jul 28, 2019 10:13 am
Forum: Games and Creations
Topic: Connection puzzle
Replies: 4
Views: 2045

Re: Connection puzzle

I didn't actually invent this puzzle, in 7th grade it was given to us as a challenge in math class. I don't know who came up with this puzzle, but the papers we got were created with logic and reasoning behind them. With this I just came up with a way to generate a new puzzle every time, I didn't th...
by steVeRoll
Sat Jul 27, 2019 8:22 pm
Forum: Games and Creations
Topic: Connection puzzle
Replies: 4
Views: 2045

Connection puzzle

A very simple puzzle game.
There is a board with circles on it, you can connect circles to their eight neighbors. To complete the puzzle, every circle must have as many connections as the number on it says. Connections cannot cross each other.
sun puzzle.png
sun puzzle.png (46.83 KiB) Viewed 2044 times
by steVeRoll
Wed Jun 26, 2019 10:44 am
Forum: Games and Creations
Topic: Atari2600-like game
Replies: 3
Views: 3348

Re: Atari2600-like game

Very nice! I'd recommend you use

Code: Select all

love.graphics.setDefaultFilter("nearest", "nearest")
to make the images look more sharp.
by steVeRoll
Fri May 10, 2019 5:31 pm
Forum: Support and Development
Topic: Slash in parenthesis [SOLVED]
Replies: 2
Views: 783

Re: Slash in parenthesis

I don't see anything wrong with the code you posted. Other than the useless concatenation of '1' and '/'.
by steVeRoll
Fri Apr 19, 2019 9:01 am
Forum: General
Topic: A hot potato
Replies: 4
Views: 8885

Re: A hot potato

From what I can gather, you put the player's movement code inside of love.keypressed, which is only called when a key is pressed. Instead, put the movement code in love.update, and check if a key is pressed using love.keyboard.isDown.
by steVeRoll
Wed Apr 17, 2019 5:29 pm
Forum: Support and Development
Topic: My code does not work [SOLVED]
Replies: 1
Views: 5653

Re: My code does not work

Hi and welcome to the forums! There seem to be syntax errors on lines 3 and 4: you don't have to write "local" before defining a field of another table.
Please be a little more specific and describe the error you're getting.
by steVeRoll
Sun Apr 07, 2019 12:53 pm
Forum: Support and Development
Topic: Tower Defense suggestions?
Replies: 1
Views: 1214

Re: Tower Defense suggestions

Seems helpful, but I feel like this should be posted in General.