Search found 12 matches

by TheRedRaccoon
Thu Oct 13, 2016 8:58 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 379
Views: 133736

Re: Löve Frames - A GUI Library

I am looking for free games/libraries done with LoveFrames, just to look at what features it has and how it was used, compared to SUIT and/or imgui. Any ideas? http://gamejolt.com/games/1-knows/53260 An old, old project that used LoveFrames (lightly). Again, though, as it doesn't function properly ...
by TheRedRaccoon
Thu Sep 29, 2016 9:50 pm
Forum: Games and Creations
Topic: [WIP] ~ LANWolf - Mafia/Werewolf over LAN
Replies: 3
Views: 1181

Re: [WIP] ~ LANWolf - Mafia/Werewolf over LAN

Update!

Implemented the Plotkin (always 2 Mafiosi) and Teset (Davidoff, but now one of the Mafiosi will be a Godfather) rules.

Laid down some framework for future, more interactive roles.

Rewrote the voting system to be much smaller, simpler, and smarter (K.I.S.S. and all that).
by TheRedRaccoon
Sat Sep 24, 2016 10:41 am
Forum: Games and Creations
Topic: [WIP] ~ LANWolf - Mafia/Werewolf over LAN
Replies: 3
Views: 1181

Re: [WIP] ~ LANWolf - Mafia/Werewolf over LAN

Nice Idea! :) I think it would be easier if you only make the server in Löve and the client in HTML+JS. Then people could just use their smartphones without installing extra software. They just have to enter the IP-adress or scan a QR-code from the server. I suppose I could, but I find it easier (p...
by TheRedRaccoon
Fri Sep 23, 2016 4:58 pm
Forum: Games and Creations
Topic: [WIP] ~ LANWolf - Mafia/Werewolf over LAN
Replies: 3
Views: 1181

[WIP] ~ LANWolf - Mafia/Werewolf over LAN

I was inspired by a certain reddit post the other day, and began making this: Currently Implemented Features: Host and Join games Play as one of 3 roles (Villager, Mafioso, or Godfather) Play by the Davidoff, Plotkin, or Teset rules Utilizes: SUIT - clicky! sock.lua - clicky! LoveDebug - clicky! Tse...
by TheRedRaccoon
Wed Apr 20, 2016 12:31 am
Forum: Support and Development
Topic: [SOLVED] Tiled Map breaking at "seams"
Replies: 3
Views: 917

Re: Tiled Map breaking at "seams"

Yep, I just figured that out looking at my old code again. In my old one, the character moves with math.ceil and math.floor accounting for those non-integer coordinates. I couldn't quite get my new one to do so, so instead, I simply did this to the tx, ty variables in my map.lua file: function charl...
by TheRedRaccoon
Tue Apr 19, 2016 9:13 pm
Forum: Support and Development
Topic: [SOLVED] Tiled Map breaking at "seams"
Replies: 3
Views: 917

[SOLVED] Tiled Map breaking at "seams"

My computer with my RPG.love files bit the dust with a faulty hard-drive, and since the code looked bad anyways, I'm attempting a somewhat cleaner approach to my RPG project. However, I've hit a bit of a random bug... When the character moves, occasionally the tiles on the map will break apart when ...
by TheRedRaccoon
Fri Apr 01, 2016 4:40 pm
Forum: Libraries and Tools
Topic: [lib] maid64 - easy low resolution scaling system
Replies: 14
Views: 3972

Re: [lib] maid64 - square low resolution system

adekto wrote:pixelated font, hopfully its readeble (have to test it still)
lowfontA.png

Code: Select all

pixelfont = love.graphics.newImageFont("lowfontA.png",
    " abcdefghijklmnopqrstuvwxyz" ..
    "ABCDEFGHIJKLMNOPQRSTUVWXYZ0" ..
    "123456789.,!?-+/():;%&`'*#=[]\"")
Skipped the letter 'N', other than that, it works
by TheRedRaccoon
Wed Mar 16, 2016 9:21 pm
Forum: Games and Creations
Topic: [WIP] RPG-Project (Updated with Messages, Menus and (a little) more!)
Replies: 7
Views: 2019

Re: [WIP] RPG-Project (Updated with Messages, Menus and (a little) more!)

Pebsie wrote:Any chance of some screenshots in the OP? :)
Consider it done my friend! ;)
by TheRedRaccoon
Tue Mar 15, 2016 7:59 pm
Forum: Games and Creations
Topic: [WIP] RPG-Project (Updated with Messages, Menus and (a little) more!)
Replies: 7
Views: 2019

Re: [WIP] RPG-Project (Updated with Messages, Menus and (a little) more!)

Updated!

Added in some necessary but small message and menu bug fixes, as well as a preview of a triple-triad-esque card game system.