Search found 11 matches

by Viomi
Mon Oct 03, 2016 11:09 am
Forum: Libraries and Tools
Topic: Free Music Resource for Your Games
Replies: 144
Views: 28678

Re: Free Music Resource for Your Games

Free Resources / Libraries tend to be really bad from my experience. I can safely say that you have officially blown my mind. A lot of the sci-fi and the horror tracks you have available are perfect background music for the "90s hacker"-esque game I'm working on. You just don't find free resources w...
by Viomi
Thu Sep 29, 2016 8:29 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 59915

Re: LÖVE3D

Oh yeah it gets that reaction a lot from 1337h4xx0r-wannabes. It's a solid engine and it supports a lot of things many others don't such as farm rendering to power CAVE setups and the like. It's ironic that those "1337h4xx0r-wannabes" know more about how un-optimized and bloated unity is than you s...
by Viomi
Sun Sep 25, 2016 2:11 pm
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 59915

Re: LÖVE3D

Are creators still around? I might send in a PR sometime. Maybe the shearing or default shader. Very nice library and CPML is also a lot bigger and more exhaustive than I expected. I don't need to write simplex noise from scratch anymore :) How's the progress on this? I would love to see LÖVE3D imp...
by Viomi
Sun Sep 25, 2016 9:34 am
Forum: Libraries and Tools
Topic: Polywell: a text editor component
Replies: 41
Views: 7962

Re: Polywell: a text editor component

Recently a game called "hackmud" was released. It's fun. But it has a lot of issues, including: The in-game scripts that you can create are all in javascript. Ew! lua is better. There is no in-game editor, you have to leave the game and... yeahh... All the commands are ugly. see: scripts.get_level {...
by Viomi
Sun Sep 25, 2016 9:02 am
Forum: Libraries and Tools
Topic: sandsmas - A LÖVE Editor
Replies: 20
Views: 8972

Re: sandsmas - A LÖVE Editor

You should throw up your bitcoin address or something similar so people can throw donations at you. If anyone is feeling inclined, there is always giveyourmoneyto.me . imgui.dll is included in your github, rather than a submodule of imgui. The result is that someone building on linux (such as mysel...
by Viomi
Thu Sep 22, 2016 5:46 am
Forum: Libraries and Tools
Topic: LifeAI - AI decision-making
Replies: 3
Views: 1371

Re: LifeAI - AI decision-making

Hey, this is pretty cool!

I'll be sure to keep an eye on this project.
by Viomi
Thu Sep 22, 2016 5:07 am
Forum: Libraries and Tools
Topic: sandsmas - A LÖVE Editor
Replies: 20
Views: 8972

Re: sandsmas - A LÖVE Editor

love main.lua throws an error how it doesn't see imgui.dll or imgui.so (depending on what os you're building on). Apparently it's looking for imgui.so / imgui.dll a folder above wherever you run it; So you must make everything except imgui into a .love package and then run it. :? LÖVE (nor any othe...
by Viomi
Wed Sep 21, 2016 11:42 pm
Forum: Libraries and Tools
Topic: sandsmas - A LÖVE Editor
Replies: 20
Views: 8972

Re: sandsmas - A LÖVE Editor

I'm in LÖVE... Please keep this up! You should throw up your bitcoin address or something similar so people can throw donations at you. Finally having a way to allow my team members to contribute to the creation of the game without being programmers is super awesome! ^^ This totally has my approval....
by Viomi
Thu Jun 16, 2016 11:56 pm
Forum: Libraries and Tools
Topic: Grid (game engine)
Replies: 49
Views: 15271

Re: Grid (game engine)

Really cool stuff, 10/10

Curious though, why is this under Games and Creations and not Libraries and Tools? It may be a big one but this seems like a library, no?

Very impressed with this code.
by Viomi
Thu Jun 16, 2016 10:24 am
Forum: Libraries and Tools
Topic: HUMP - yet another set of helpers
Replies: 145
Views: 40278

Re: HUMP - yet another set of helpers

Nixola wrote:Button:clickedOn is defined with ":" but has self in the arguments. Remove the "self" from there, I guess
Oh, woops.

That was rather stupid of me. :shock:

Removed self from the arguments, and called it with start:clickedOn instead of start.clickedOn.

Thanks Nixola ;)