Search found 15 matches

by meowman9000
Tue Jul 12, 2016 12:20 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 123632

Re: [library] bump.lua v3.1.4 - Collision Detection

Okay I see now what I've done, thanks for the help. Sorry for cluttering up your post.

:cry:

I was simply trying to make it so a colliding bunny would change direction if it intersected, unfortunately I left an X movement in the code.
by meowman9000
Sun Jul 10, 2016 9:30 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 123632

Re: [library] bump.lua v3.1.4 - Collision Detection

I'm messing around with the love2d bunnymark, adding collision detection to it. According to debugging I did the latest Bunny is being correctly checked for collision, showing 0 when nothing is around, however their direction changes erratically as if they are colliding with something. The collision...
by meowman9000
Tue Jun 28, 2016 6:26 pm
Forum: General
Topic: Snaps and Linux distribution
Replies: 8
Views: 5602

Re: Snaps and Linux distribution

One thing I dislike with Love is downloading games based on old libraries of Love, they never work. :halloween:

So I for one support this.
by meowman9000
Thu Apr 21, 2016 2:04 am
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 50
Views: 92200

Re: [Library] tiny-ecs - Fast Simple Entity Component System

A question about Entity component systems, is it suggested that everything becomes an entity, including things like drawing the backgrounds? Home encompassing should they be?
by meowman9000
Wed Apr 06, 2016 1:27 am
Forum: Libraries and Tools
Topic: bump.lua - minimal collision detection lib
Replies: 71
Views: 43214

Re: bump.lua - minimal collision detection lib

A quick question about bump, what does getDictItemsInCellrect do? It seems like that is how collision is handled, but its quite confusing in how it does it.
by meowman9000
Mon Apr 04, 2016 4:11 am
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 64
Views: 95610

Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out

Thanks again for the great advice. After profiling the code it does seem like bump has a ton more overhead, but I cant seem to understand why. --Create Map wholeMap = {} wholeMap[10000] = 0 rowIndex = 0 columnIndex = 0 for index=1, #mymap.layers[1].data do if columnIndex == 40 then columnIndex=0 row...
by meowman9000
Sat Apr 02, 2016 4:18 am
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 64
Views: 95610

Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out

I've got bump drawing the visible parts of my level, though it aint pretty. :ultrahappy: --Create Map function createMap(bumpWorldRef) wholeMap = {} wholeMap[10000] = 0 rowIndex = 0 columnIndex = 0 for index=1, #mymap.layers[1].data do if columnIndex == 40 then columnIndex=0 rowIndex=rowIndex+1 end ...
by meowman9000
Tue Mar 29, 2016 6:48 pm
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 64
Views: 95610

Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out

Wow thanks again for the help, using bump seems like a cool way of deciding what to draw. I'm going to have to try it and see what kind of performance I can get out of it. :awesome:
by meowman9000
Sun Mar 27, 2016 8:17 pm
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 64
Views: 95610

Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out

I've got a question, I cant seem to get the cam:draw(function(l,t,w,h) to properly filter non-visible elements. First problem is it gives me an error if I pass in numbers manually, like cam:draw(function(0,0,800,600); main.lua:46: <name> or '...' expected near '200'. Then if I pass in a variable wit...
by meowman9000
Sat Mar 26, 2016 8:04 pm
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 64
Views: 95610

Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out

Awesome, that will work perfectly. Thanks for the help.