Search found 52 matches

by Stifu
Fri Oct 19, 2018 11:35 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1643
Views: 334093

Re: What's everyone working on? (tigsource inspired)

anneroberts wrote:
Fri Oct 19, 2018 11:28 am
I have been working on Search Engine Optimization. It is challenging and trending.
Meta. Looks a lot like spam just to flaunt your signature links, though, if you don't provide any details.
by Stifu
Wed Oct 17, 2018 9:30 am
Forum: Support and Development
Topic: Differently sized sprites in spritesheet causing animation to jump around?
Replies: 2
Views: 120

Re: Differently sized sprites in spritesheet causing animation to jump around?

There are multiple ways to fix this, like having fixed-size frames (some games do that, like River City Ransom Underground), or manually setting the position for each frame. For our game, we went with the second option. Here's what our animation definitions look like: stand = { { q = q(2,3,43,63), o...
by Stifu
Tue Oct 16, 2018 11:58 am
Forum: Support and Development
Topic: LOVE can't see the game
Replies: 6
Views: 168

Re: LOVE can't see the game

Why not just attach the .love file here, so we don't have to guess what's inside?
by Stifu
Sun Sep 16, 2018 7:54 am
Forum: Games and Creations
Topic: Pong
Replies: 2
Views: 408

Re: Pong

milk wrote:
Sun Sep 16, 2018 4:09 am
The AI looks impossible to beat as it just tracks the ball y position though (at least it appears that way...)
Yep, it's clearly stated in the original post.
by Stifu
Tue Sep 11, 2018 1:50 pm
Forum: General
Topic: Obey?
Replies: 3
Views: 267

Re: Obey?

by Stifu
Tue Aug 28, 2018 5:58 am
Forum: Games and Creations
Topic: DeathSticks!
Replies: 5
Views: 511

Re: DeathSticks!

Oh, I didn't expect you to code your own version check warning. I think you only needed to add

Code: Select all

t.version = "11.1"
to your conf.lua file.
by Stifu
Mon Aug 27, 2018 10:35 am
Forum: Games and Creations
Topic: DeathSticks!
Replies: 5
Views: 511

Re: DeathSticks!

I guess it requires LÖVE 11.1, because it doesn't work for me (black screen, some sound if I press keys). Sadly, I'm stuck with 0.10.2 because we haven't migrated our project yet. I guess you could specify the expected LÖVE version so that people get a warning message if they don't have the right one.
by Stifu
Fri Aug 24, 2018 3:07 pm
Forum: General
Topic: I just want to say thank you
Replies: 3
Views: 330

Re: I just want to say thank you

Alright. I don't think anybody would take offense (strong and weak points of each framework are often discussed everywhere), but thanks for letting me know.
by Stifu
Fri Aug 24, 2018 2:44 pm
Forum: General
Topic: I just want to say thank you
Replies: 3
Views: 330

Re: I just want to say thank you

pragmaticus wrote:
Fri Aug 24, 2018 2:20 pm
The first framework i picked was a wellknown javascript based one.
Hey. Out of curiosity, which one was it?

Personally, the only JS game framework I tried was Cocos2d-JS. It was OK overall, but seemed kinda slow and introduced breaking changes on a regular basis.
by Stifu
Tue Aug 21, 2018 9:50 pm
Forum: Support and Development
Topic: [Solved... again]
Replies: 4
Views: 274

Re: [Solved... again]

Also, stop deleting the meaningful part of your thread titles, it's bad form. you wanted "[Solved] Easy decompression of code in exe files" Yep, and the same goes for the thread content. It's pointless and confusing to wipe out your own threads once they've been answered. Imagine if most of the thr...