Search found 60 matches

by Stifu
Sat Dec 08, 2018 3:06 pm
Forum: Support and Development
Topic: [SOLVED]
Replies: 6
Views: 555

Re: [SOLVED]

Please don't delete your posts... They can be useful to other people later.
by Stifu
Tue Nov 27, 2018 10:17 pm
Forum: Games and Creations
Topic: Survival Cow - my first Android game
Replies: 1
Views: 237

Re: Survival Cow - my first Android game

Really simple but finished easily beats ambitious but never finished (like my own projects), so... way to go!
by Stifu
Thu Nov 22, 2018 7:55 pm
Forum: Support and Development
Topic: How do i make good shadows in my games
Replies: 5
Views: 282

Re: How do i make good shadows in my games

Purple Fedora wrote:
Thu Nov 22, 2018 10:37 am
How do I use it
RTFM
by Stifu
Sat Nov 17, 2018 11:17 am
Forum: Support and Development
Topic: Creatin an adventure/rpg game.
Replies: 14
Views: 714

Re: Creatin an adventure/rpg game.

Stuff like sprite movements or collisions would be handled just the same as if you didn't use Tiled. It's just that Tiled helps you with the map definitions. It just spits out Lua, so then you're just dealing with regular Lua code.
by Stifu
Sat Nov 17, 2018 10:28 am
Forum: Support and Development
Topic: Creatin an adventure/rpg game.
Replies: 14
Views: 714

Re: Creatin an adventure/rpg game.

I'm not sure how you're doing it right now, but learning Tiled is fast. Probably faster than making maps on your own Drawin is fun! :) The drawins are necessaries to my game atmosphere, and I cannot find tilesets correspondin. But you seem to imply that i may use my map with Tiled? Wouldn't the rea...
by Stifu
Sat Nov 17, 2018 9:28 am
Forum: Support and Development
Topic: Creatin an adventure/rpg game.
Replies: 14
Views: 714

Re: Creatin an adventure/rpg game.

But i'm not wastin my time eh. It's such a fun to think and draw a map, and i prefer it so much to tiled ones, wich would requires a lot of time simply to know the map tool. I'm not sure how you're doing it right now, but learning Tiled is fast. Probably faster than making maps on your own. Also, j...
by Stifu
Sat Nov 17, 2018 7:50 am
Forum: Support and Development
Topic: Creatin an adventure/rpg game.
Replies: 14
Views: 714

Re: Creatin an adventure/rpg game.

I don't understand your advice about the editor, not knowin what that is... :s She means there are quality map editors out there (like Tiled ), so you shouldn't waste your time making your own. Tiled is nice and easy to use, has loads of features, and can directly generate lua files. Just build all...
by Stifu
Thu Nov 08, 2018 9:08 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1661
Views: 350839

Re: What's everyone working on? (tigsource inspired)

K0IN: Can't you borrow anything from Mari0? Or would you rather do it yourself to learn or something?
by Stifu
Fri Oct 19, 2018 11:35 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1661
Views: 350839

Re: What's everyone working on? (tigsource inspired)

anneroberts wrote:
Fri Oct 19, 2018 11:28 am
I have been working on Search Engine Optimization. It is challenging and trending.
Meta. Looks a lot like spam just to flaunt your signature links, though, if you don't provide any details.
by Stifu
Wed Oct 17, 2018 9:30 am
Forum: Support and Development
Topic: Differently sized sprites in spritesheet causing animation to jump around?
Replies: 2
Views: 485

Re: Differently sized sprites in spritesheet causing animation to jump around?

There are multiple ways to fix this, like having fixed-size frames (some games do that, like River City Ransom Underground), or manually setting the position for each frame. For our game, we went with the second option. Here's what our animation definitions look like: stand = { { q = q(2,3,43,63), o...