Search found 9 matches

by endlesstravel
Mon Dec 18, 2017 5:26 am
Forum: Ports
Topic: Love2dCS
Replies: 10
Views: 16838

Re: Love2dCS

Remixful wrote:
Mon Dec 11, 2017 4:21 pm
Will it possible to reference external Love2D libraries?
Sorry, I do not quite understand what it means. Can be described in more detail? :death:
by endlesstravel
Wed Nov 29, 2017 3:28 pm
Forum: Ports
Topic: Love2dCS
Replies: 10
Views: 16838

Re: Love2dCS

It's still a bit rough around the edges, like getting NullReferenceExceptions when calling Love.Graphics.NewImage on a file that doesn't exist, but it's cool to see love being used from another language. As I wanted to test this, I got it compiling and running on linux (with mono), so I sent you a ...
by endlesstravel
Wed Nov 29, 2017 2:54 pm
Forum: Ports
Topic: Love2dCS
Replies: 10
Views: 16838

Re: Love2dCS

Love2dCS enable you directly call LÖVE function not through lua. I think that was clear. When Sir_SIlver said "C# over Lua", he meant to favor one over the other. Anyway, cool project. Although I'm a C# coder myself, I'm wary of such wrappers in general. They may introduce extra bugs, be incomplete...
by endlesstravel
Wed Nov 29, 2017 2:49 pm
Forum: Ports
Topic: Love2dCS
Replies: 10
Views: 16838

Re: Love2dCS

Thanks for your advice!
I have not yet try to build Love2dCS on Linux.
Agree with your point of view. And this posts indeed suitable for staying in Ports subforum.
by endlesstravel
Tue Nov 28, 2017 1:27 am
Forum: Ports
Topic: Love2dCS
Replies: 10
Views: 16838

Re: Love2dCS

Yes, I think Unity3d is pretty choice. And, there may be a misunderstanding here, Love2dCS enable you directly call LÖVE function not through lua.
by endlesstravel
Mon Nov 27, 2017 8:56 am
Forum: Ports
Topic: Love2dCS
Replies: 10
Views: 16838

Love2dCS

Hi everybody, Love2dCS is a C# Wrapper for LÖVE. It means you can make your game with C# in the way you make game in LÖVE . Check out it on Github . I always forget what I did in lua code, so ... :? However, truth be told, it means your lost support from so much libraries already exist in LÖVE as we...
by endlesstravel
Tue Apr 05, 2016 12:04 pm
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 63
Views: 30409

Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out

@kikito Sorry for late to reply. I am use two camera in the game and set the world to the suit size.
Everything is ok now. It really convenience to use gamera for my game !
Thanks for your time :awesome:
by endlesstravel
Sat Apr 02, 2016 12:50 am
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 63
Views: 30409

Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out

@endlesstravel: you forgot to include the zip file. It's also more convenient for every one if you make a .love file instead of a zip (please try that it works before uploading). Finally, it would really help if you explained in detail what was confusing you. If you just say "I came across confuse ...
by endlesstravel
Fri Apr 01, 2016 2:47 pm
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 63
Views: 30409

Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out

gamera.lua is reall greate camera system and I'm so gald to know it update ! However, I am come acorss a confuse things in my game. show.gif So, I'm extract code snippet to build a ".love" file and record it below. gameraTest.zip Runtime environment : love-0.10.1-win32 Thing goes like this: I want m...