Search found 803 matches

by veethree
Sun Feb 10, 2019 3:52 pm
Forum: Games and Creations
Topic: blockNOT - logic platformer
Replies: 1
Views: 212

Re: blockNOT - logic platformer

NOICE
by veethree
Thu Jan 24, 2019 12:41 am
Forum: General
Topic: Code Doodles!
Replies: 154
Views: 55569

Re: Code Doodles!

This one isn't contained in main.lua, But i'd consider it a doodle. It's a bunch of randomly moving balls who evolve the ability to hit a target and avoid an obstacle via a genetic algorithm. It's pretty heavily inspired by this tutorial . The code is pretty haphazardly thrown together, But it works...
by veethree
Wed Jan 16, 2019 12:44 pm
Forum: Games and Creations
Topic: bitz - a puzzle game for iOS
Replies: 5
Views: 1098

Re: bitz - a puzzle game for iOS

why not android too?
by veethree
Thu Jan 10, 2019 11:58 am
Forum: General
Topic: TicTacToe Question
Replies: 7
Views: 677

Re: TicTacToe Question

Could use a 2d array like

Code: Select all

board = {
		{0, 0, 0},
		{0, 0, 0},
		{0, 0, 0}
	}
and draw it like

Code: Select all

for y=1, #board do
		for x=1, #board[1] do
			love.graphics.rectangle("fill", x * cellSize, y * cellSize, cellSize - 1, cellSize - 1)
		end
	end
where cellSize is how large each cell of the board is.
by veethree
Fri Nov 23, 2018 10:27 pm
Forum: Support and Development
Topic: Quit instead of "No Game"
Replies: 4
Views: 617

Re: Quit instead of "No Game"

I don't think that's a love.run thing. I'm talking out of my ass, But i'd guess the "no game" screen is a .löve file or something like that that löve loads if you run it without a game. If that's the case you'd probably have to modify the löve source for it to quit.
by veethree
Fri Nov 16, 2018 10:27 pm
Forum: Support and Development
Topic: Creatin an adventure/rpg game.
Replies: 14
Views: 1188

Re: Creatin an adventure/rpg game.

how much time do you save by omitting the g's at the end of words
by veethree
Mon Nov 12, 2018 5:38 am
Forum: Support and Development
Topic: Trouble With Tables [SOLVED]
Replies: 5
Views: 896

Re: Trouble With Tables

You need to define A as a table inside Z.

Code: Select all

Z  = {A = {B = 3}}