Search found 852 matches

by veethree
Tue Nov 16, 2021 11:35 pm
Forum: Games and Creations
Topic: KDP - Keyboard driven pixel art editor made in löve
Replies: 8
Views: 4828

Re: KDP - Keyboard driven pixel art editor made in löve

Hi, your editor is pretty good and neat! i'm developing a small, free and personal fantasy console and your editor fit nicely as a sprite editor. But in the wiki i wasn't able to find the license. So the question is, which type of license the code have? thank's Haven't gotten around to that, but it...
by veethree
Wed Nov 03, 2021 12:35 pm
Forum: Games and Creations
Topic: KDP - Keyboard driven pixel art editor made in löve
Replies: 8
Views: 4828

Re: KDP - Keyboard driven pixel art editor made in löve

togFox wrote: Tue Nov 02, 2021 1:20 pm I'm using the version on github and looking at the readme.md. Is there an option to "select colour under cursor"?
Yes. You press "t" to select the color under the cursor. The wiki has slightly more information than the readme file.
by veethree
Mon Oct 25, 2021 10:16 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.4 Release
Replies: 136
Views: 248360

Re: Groverburger's 3D Engine (g3d) v1.4 Release

Oh. It’s been a while since I messed around with this, but I’m pretty sure I didn’t include the vertex shader. So I was just using it wrong. That’s my bad.
by veethree
Sat Oct 23, 2021 4:27 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 31
Views: 19185

Re: Lead Haul - Old-school space pirate FPS

Let me just throw in my 2 cents, I found learning the basics of blender fairly easy. And it can export triangulated obj’s with a checkbox. I followed this tutorial. That being said, the prototype I made was literally a 2d tilemap, just rendered as 3D cubes which wasn’t great for performance or flexi...
by veethree
Sat Oct 23, 2021 4:07 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.4 Release
Replies: 136
Views: 248360

Re: Groverburger's 3D Engine (g3d) v1.4 Release

I wonder if there's also a way to use the normals of the triangles to shade them depending on the direction they're facing so I don't have to create a texture atlas with separate normal and darker versions of every texture. For sure, g3ds vertex shader gives you access to everything you need. I man...
by veethree
Sat Oct 23, 2021 7:59 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.4 Release
Replies: 136
Views: 248360

Re: Groverburger's 3D Engine (g3d) v1.4 Release

There is. Conveniently i was just in the process of figuring this out for my game :) fog.gif Before i continue i want to get across that i'm not a huge shader guy, So there might be many things wrong with this. Maybe someone can check my work here. You need to write a custom shader to achieve this....
by veethree
Wed Oct 20, 2021 9:14 pm
Forum: Support and Development
Topic: Running Love2D debugging consile inside VScode
Replies: 1
Views: 2906

Re: Running Love2D debugging consile inside VScode

I'm on linux, I just run the game from the console on the bottom with the "love path/to/game" command and it prints out to it as expected. I'd imagine the same goes for other operating systems. The Getting started page on the wiki covers how to run games from the command line on windows, l...
by veethree
Wed Oct 20, 2021 4:44 pm
Forum: Games and Creations
Topic: KDP - Keyboard driven pixel art editor made in löve
Replies: 8
Views: 4828

Re: KDP - Keyboard driven pixel art editor made in löve

Neat. Can it load png's including png's made by the tool? It can load any png. Even huge ones that will cause it to lag massively. In the latest version (on github, the .löve above is outdated) if you drag and drop a png into the canvas area, it’s loaded as an image, and if you drop it on the palet...
by veethree
Sun Oct 17, 2021 11:18 pm
Forum: Games and Creations
Topic: KDP - Keyboard driven pixel art editor made in löve
Replies: 8
Views: 4828

KDP - Keyboard driven pixel art editor made in löve

KDPScreenshot.png Hi! I've made an entirely keyboard driven pixel art editor in löve. Allow me to interview myself about it to explain myself. What did you do that for? For writing code, In the past year or so i've been using vscode with a vim emulator extension. This means my coding workflow is al...
by veethree
Tue Oct 12, 2021 10:53 pm
Forum: Libraries and Tools
Topic: [LIBRARY] tt.lua - Text triggers for lua!
Replies: 5
Views: 4289

Re: [LIBRARY] tt.lua - Text triggers for lua!

I like it? Could the key arguments be in a table or something instead of one long string? Sure. I've updated it. Now the tt:new() function can also take a table of strings tt:new({"w", "w"}, print, "double w") Also added an input filter function, So you can easily set ...