Search found 20 matches

by partnano
Mon Aug 14, 2017 10:21 am
Forum: Games and Creations
Topic: [Android]LumberTap, my first game!
Replies: 2
Views: 908

Re: [Android]LumberTap, my first game!

This is very cool! It's actually kinda addicting in the 'one more round' kind of sense, well done! Excited to see which other games you'll make! :)
by partnano
Thu Aug 10, 2017 10:02 am
Forum: General
Topic: Monthly Love Mini Jams?
Replies: 5
Views: 1288

Re: Monthly Love Mini Jams?

Sounds like a really cool idea, I would be participating as much as I can! :)
by partnano
Tue Aug 08, 2017 9:16 am
Forum: General
Topic: [Solved] Table comparison logic question
Replies: 2
Views: 504

Re: Table comparison logic question

I guess there are multiple ways of doing this, the first one I can think of would be with flags: To every table entry you add a flag, like to_remove for example, then you go over your table with a double for, so you compare every ball with all the other balls, you mark which ones to remove (to_remov...
by partnano
Mon Aug 07, 2017 3:58 pm
Forum: General
Topic: How exactly should I learn
Replies: 18
Views: 5305

Re: How exactly should I learn

There will be challenges, and even years into coding and gamedev I still have those "wtf, why does it do that?" moments. They are part of the fun. If you don't understand something, or are not quite sure of something, just play around with it until it makes sense! And if it still doesn't make sense,...
by partnano
Mon Aug 07, 2017 11:16 am
Forum: General
Topic: How exactly should I learn
Replies: 18
Views: 5305

Re: How exactly should I learn

From my experience, when beginning something relatively new for myself, I like to look at as many tutorials and reference materials I can get my hands on. Usually I'll do a few of those tutorials through (without just copy and pasting), so I get a base model in my head of the thing I want to do. I'm...
by partnano
Tue May 02, 2017 2:19 pm
Forum: Support and Development
Topic: Super Simple Generic Algorythm, need help.
Replies: 1
Views: 636

Re: Super Simple Generic Algorythm, need help.

Heyhey! So, the main issue of your collision problems stems from the function testMap(). It essentially boils down to the fact, that you are testing the collision on all of the entities at once, which can only lead to strange behaviour. What you want to do instead is to move every entity by itself (...
by partnano
Thu Dec 15, 2016 6:56 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 128789

Re: "Questions that don't deserve their own thread" thread

If you don't find anything please create a separate thread or an issue in the LÖVE repository. It will be better As a final note and why I won't make a new thread. It's not a löve bug. I experimented a bit and it's actually libinput (/xinput, the Wayland input driver), which sends repeating keypres...
by partnano
Tue Dec 13, 2016 9:28 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 128789

Re: "Questions that don't deserve their own thread" thread

Well, thanks anyway for the help and interest! :)

I'll keep experimenting around, maybe I'll be able to find something..
by partnano
Mon Dec 12, 2016 9:29 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 128789

Re: "Questions that don't deserve their own thread" thread

Right off the bat, the issue occurs on my laptop keyboard as well as my external one, so I very much doubt it's keyboard related per se, more input driver related. So welp. Here's my specs: Laptop: Asus Zenbook ux303, i7 4510U Distro: Manjaro Arch 64 bit, Linux 4.5.7 DE: Gnome 3.22 Input Driver: lib...
by partnano
Mon Dec 12, 2016 6:45 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 128789

Re: "Questions that don't deserve their own thread" thread

That kind of sounds as if your keyboard driver is for some reason sending keypressed/keyreleased events on every key repeat. Can you add a counter that counts the keyreleased events when you hold a key pressed, and tell us if it increases? Well, it most definitely has something to do with the keyre...