Search found 16 matches

by Mariscal
Sat Jan 14, 2017 4:27 pm
Forum: Support and Development
Topic: [Solved] Adding a new module to Love, help!
Replies: 10
Views: 2260

Re: Adding a new module to Love, help!

@raidho36: Steamworks integration @bartbes: Sorry, should have probably edited my first reply! I'm also not very experienced with Lua, so just went for the C++ approach, and yes, I know I can also use luaJIT/FFI to achieve what I wanted, I've tried it and and by doing the same that steam provides in...
by Mariscal
Sat Jan 14, 2017 12:51 pm
Forum: Support and Development
Topic: [Solved] Adding a new module to Love, help!
Replies: 10
Views: 2260

Re: Adding a new module to Love, help!

And working now, thanks a lot!
by Mariscal
Sat Jan 14, 2017 12:45 pm
Forum: Support and Development
Topic: [Solved] Adding a new module to Love, help!
Replies: 10
Views: 2260

Re: Adding a new module to Love, help!

NEvermind, found this old post: viewtopic.php?t=54754
Will give it a try!
by Mariscal
Sat Jan 14, 2017 12:42 pm
Forum: Support and Development
Topic: [Solved] Adding a new module to Love, help!
Replies: 10
Views: 2260

Re: Adding a new module to Love, help!

Do I also need to make changes in boot.lua.h ?
by Mariscal
Sat Jan 14, 2017 12:28 pm
Forum: Support and Development
Topic: [Solved] Adding a new module to Love, help!
Replies: 10
Views: 2260

Re: Adding a new module to Love, help!

raidho36 wrote:Try editing boot.lua file.
Thanks, I did it and now I added my module there, the question is, do I need to add this script folder next to my newly built love.exe?
by Mariscal
Sat Jan 14, 2017 12:12 pm
Forum: Support and Development
Topic: [Solved] Adding a new module to Love, help!
Replies: 10
Views: 2260

[Solved] Adding a new module to Love, help!

Hi all, I'm adding a new C++ module to love, I've downloaded the sources and compiled the project, once I got that working I added my own module to love, but when building it, it doesn't seem to have my love.myModule Things I've done so far: - I copied how other modules are registered, so my module ...
by Mariscal
Mon Dec 12, 2016 2:23 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 269
Views: 256800

Re: Distributing your games (making a .love file)

Thanks for the answers, I just wanted to make sure this was the case and I wasn't missing a step while building the final exe
by Mariscal
Sun Dec 11, 2016 11:05 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 269
Views: 256800

Re: Distributing your games (making a .love file)

So I did my first .exe today following the steps you mentioned in this thread, all working fine and good, but just realized I can simply open the .exe file in win rar and see all the files inside, code, data and everything. Does that mean anybody who gets the game can change the code?
by Mariscal
Fri Oct 07, 2016 10:29 am
Forum: Support and Development
Topic: (Not) Another Networking Thread
Replies: 2
Views: 854

Re: (Not) Another Networking Thread

Hi there! I'm currently working on another game adding the online mode, in our case it's quite different as one of the clients also acts as a server, so essentially it is peer to peer. About your questions, this is how I'm doing it myself... in case you can use it for reference: Re: the server, I th...
by Mariscal
Fri Jul 22, 2016 7:02 pm
Forum: General
Topic: Configuring Visual Studio with Babelua for LÖVE
Replies: 16
Views: 6141

Re: Configuring Visual Studio with Babelua for LÖVE

SiENcE wrote:Maybe you use Löve 64bit ?

Visual Studio is always 32bit :).

So just use Löve 32 bit.
Yes, it did work! :awesome: I can finally debug properly, thanks so much!