Search found 203 matches

by KayleMaster
Tue May 21, 2019 7:23 am
Forum: Support and Development
Topic: RPG Party System
Replies: 5
Views: 254

Re: RPG Party System

Step 1: Gridify your game You think it's not, but really I think that game just uses a really small grid (8x8 maybe?) so it's barely noticable to the player, but still eases the programmer. A seasoned gamedev can see that the movements are not pixel by pixel but more like 8 pixels at a time. Again, ...
by KayleMaster
Sun May 19, 2019 1:55 pm
Forum: Games and Creations
Topic: BrawlQuest: The Rewrite
Replies: 2
Views: 113

Re: BrawlQuest: The Rewrite

Awesome! I really hope you'd spice the combat up however, I found that very lacking in the previous version.
What's the purpose of that student grant thing? Is there a milestone to hit with that marketing budget or..?
by KayleMaster
Sat May 18, 2019 8:05 pm
Forum: Support and Development
Topic: LUA question about visibility
Replies: 17
Views: 407

Re: LUA question about visibility

I'm not sure if code is missing, or you just didn't quite grasp Lua. periodic_table = {} function periodic_table:load() local element = require("element") -- lots of code more end You're requiring this module from love.load with periodic_table = require 'periodic_table' But because you don't have lo...
by KayleMaster
Wed May 15, 2019 9:04 pm
Forum: Support and Development
Topic: [Android] View goes behind software buttons
Replies: 0
Views: 101

[Android] View goes behind software buttons

Weird, this doesn't happen when I run it throught the love app, but when I compiled my own the screen now goes behind the software buttons! What do I need to do?
by KayleMaster
Thu Apr 04, 2019 5:50 am
Forum: Games and Creations
Topic: SpaceXplorer
Replies: 4
Views: 3664

Re: SpaceXplorer

Everything moves way too fast. The bullets are way too small and a bit faster than I'd expect. The ship is near the center of the screen shortening your reaction time even further. The only way I can survive is spam bullets, don't move and hope a fuel thingy comes my way. The parallax effect and oth...
by KayleMaster
Wed Feb 20, 2019 7:49 am
Forum: Libraries and Tools
Topic: Free Music / SFX Resource for Your Games - Over 1800 Tracks
Replies: 176
Views: 92212

Re: Free Music Resource for Your Games

I really like Cyberpunk Outlaws, good job!
by KayleMaster
Thu Feb 14, 2019 6:17 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1694
Views: 425875

Re: What's everyone working on? (tigsource inspired)

That's the prettiest pong that you can make in two colors I've ever seen
by KayleMaster
Thu Jan 31, 2019 8:49 pm
Forum: Libraries and Tools
Topic: Crude Island Generator (11.2)
Replies: 2
Views: 2182

Re: Crude Island Generator (11.2)

You almost got it ! I ran it at first, and it seemed ok,but as I generated more islands, they all looked the same to me, just minor variations. So I seeded the noise with three values that are randomised everytime you press G, the results are much better now. function noise(posX,posY) -- and added t...
by KayleMaster
Thu Jan 31, 2019 8:10 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1694
Views: 425875

Re: What's everyone working on? (tigsource inspired)

Nelvin wrote:
Thu Jan 31, 2019 8:50 am
hanging around in the back of your mind forever.
:cry:
I'll try.