Search found 206 matches

by KayleMaster
Sat Jun 29, 2019 12:42 pm
Forum: Support and Development
Topic: How can I resize an image without resizing the entire co-ordinate system
Replies: 5
Views: 1140

Re: How can I resize an image without resizing the entire co-ordinate system

Did you try scaling in the draw call instead of the entire stack? sx, sy are the parameters, check the API.
by KayleMaster
Fri Jun 28, 2019 5:05 pm
Forum: Support and Development
Topic: A Question about SpriteBatch and Maxsprites
Replies: 3
Views: 1368

Re: A Question about SpriteBatch and Maxsprites

Since it's probably allocating memory, it's better to alocate at the start of the game (select a higher amount of max sprites) than to increment 1 by 1 during the game as it may cause hiccups. However for such a small memory allocation, it may not matter at all, but I'd still go with the first route.
by KayleMaster
Sun Jun 23, 2019 6:25 pm
Forum: General
Topic: need help, thanks in advance[SOLVED]
Replies: 1
Views: 1122

Re: need help, thanks in advance[SOLVED]

`block` is global. So what you're essentially doing is putting a reference `block` in every array entry (`blocks`), but then you change it, so every entry is the same block. Try putting a local before it: function addBlock(x,y,w,h) local block = {x=x,y=y,w=w,h=h} blocks[#blocks+1] = block table.inse...
by KayleMaster
Tue May 21, 2019 7:23 am
Forum: Support and Development
Topic: [SOLVED] RPG Party System
Replies: 6
Views: 2527

Re: RPG Party System

Step 1: Gridify your game You think it's not, but really I think that game just uses a really small grid (8x8 maybe?) so it's barely noticable to the player, but still eases the programmer. A seasoned gamedev can see that the movements are not pixel by pixel but more like 8 pixels at a time. Again, ...
by KayleMaster
Sun May 19, 2019 1:55 pm
Forum: Games and Creations
Topic: BrawlQuest: The Rewrite
Replies: 2
Views: 1444

Re: BrawlQuest: The Rewrite

Awesome! I really hope you'd spice the combat up however, I found that very lacking in the previous version.
What's the purpose of that student grant thing? Is there a milestone to hit with that marketing budget or..?
by KayleMaster
Sat May 18, 2019 8:05 pm
Forum: Support and Development
Topic: LUA question about visibility
Replies: 17
Views: 2641

Re: LUA question about visibility

I'm not sure if code is missing, or you just didn't quite grasp Lua. periodic_table = {} function periodic_table:load() local element = require("element") -- lots of code more end You're requiring this module from love.load with periodic_table = require 'periodic_table' But because you don't have lo...
by KayleMaster
Wed May 15, 2019 9:04 pm
Forum: Support and Development
Topic: [Android] View goes behind software buttons
Replies: 0
Views: 1006

[Android] View goes behind software buttons

Weird, this doesn't happen when I run it throught the love app, but when I compiled my own the screen now goes behind the software buttons! What do I need to do?
by KayleMaster
Thu Apr 04, 2019 5:50 am
Forum: Games and Creations
Topic: SpaceXplorer
Replies: 4
Views: 4084

Re: SpaceXplorer

Everything moves way too fast. The bullets are way too small and a bit faster than I'd expect. The ship is near the center of the screen shortening your reaction time even further. The only way I can survive is spam bullets, don't move and hope a fuel thingy comes my way. The parallax effect and oth...
by KayleMaster
Wed Feb 20, 2019 7:49 am
Forum: Libraries and Tools
Topic: Free Music / SFX Resource for Your Games - Over 1800 Tracks
Replies: 182
Views: 106756

Re: Free Music Resource for Your Games

I really like Cyberpunk Outlaws, good job!
by KayleMaster
Thu Feb 14, 2019 6:17 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1698
Views: 449913

Re: What's everyone working on? (tigsource inspired)

That's the prettiest pong that you can make in two colors I've ever seen