That's good to hear
Not really a big deal for now, because it does actually work.
Search found 8 matches
- Mon Oct 15, 2018 6:39 am
- Forum: Support and Development
- Topic: Seg fault on quit on macOS Mojave
- Replies: 10
- Views: 9856
- Sun Oct 14, 2018 12:31 am
- Forum: Support and Development
- Topic: Seg fault on quit on macOS Mojave
- Replies: 10
- Views: 9856
Seg fault on quit on macOS Mojave
When I quit a game with this code: function love.draw() love.graphics.print("hi", 10, 10) end I always get "Segmentation fault: 11" on the console in MacOS 10.14. If I change the settings in the screenshot below so the the Console and love are ticked, I don't get the error. I am ...
- Tue Jul 25, 2017 12:18 pm
- Forum: Games and Creations
- Topic: BRiTEBOT - 3D Puzzle game
- Replies: 7
- Views: 12214
Re: BRiTEBOT - 3D Puzzle game
I'll give you a hint for level 6, you need to use the box for 2 different things. I increased the jump time a bit so hopefully that's enough to move twice. You can also just hold down the key to make it easier. Haha nothing like a hint from the creator of the game and them making it easier at your ...
- Fri Jul 21, 2017 2:18 pm
- Forum: Games and Creations
- Topic: BRiTEBOT - 3D Puzzle game
- Replies: 7
- Views: 12214
Re: BRiTEBOT - 3D Puzzle game
Epic. I'm on the sixth level now. Haven't worked out how to get that wrench. Sliding the sections around is great though on that sixth level. Can't wait till figure it it out. One thing I noticed is that the jumping mechanics seem quite difficult. Like if I want to get my full two square jump distan...
- Tue Jul 18, 2017 9:49 am
- Forum: Games and Creations
- Topic: Momento Temporis: Arena (multiplayer PvP)
- Replies: 11
- Views: 18433
Re: Momento Temporis: Arena (local multiplayer PvP)
I tried this by myself (sad) and it seems to control really well. The magic powers seem great. The graphics are awesome. The whole thing really looks AMAZING. Sadly I don't have an Xbox controller, so no chance of giving it a shot with some actual competition. Is there a way to play with two players...
- Tue Jul 18, 2017 9:16 am
- Forum: Games and Creations
- Topic: reFU3L() - I guess you could call it the 'full' version of FU3L()
- Replies: 8
- Views: 9588
Re: FU3L() - A game made in 48 hours for the GMTK Jam
Love the presentation and the feel of this. The parallax starfield is so simple but really looks awesome. Love how powerful the weapons feel too. The first time I pressed the fire button I was just like "Oh yeah!" The ramp up in difficulty after you collect your first heart is insane. The ...
- Sun Jul 16, 2017 6:10 am
- Forum: Games and Creations
- Topic: Open Terrarium
- Replies: 3
- Views: 4580
Re: Open Terrarium
I cloned your code and had a play around. I always spawned underground and tried to make it to the surface. Is this supposed to be possible? I seemed to always run up against some sort of invisible barrier. I also tended to mine myself out of the bottom of the world and enter a void. Are you working...
- Sat Jul 15, 2017 10:05 am
- Forum: Games and Creations
- Topic: Zombie Run - my daughter's game
- Replies: 6
- Views: 6827
Re: Zombie Run - my daughter's game
This is great. I love how there's a tactical choice about which character will let you CRUSH your speed run. Is Wolf' speed boost worth the fact he can't swim? Here's my best with the wolf. zrhigh.jpeg That thing where you press enter, and a little debugging windows comes down, how did you make that...