Search found 115 matches

by Nelvin
Mon Aug 17, 2020 7:09 am
Forum: Games and Creations
Topic: Fast 2D mesh animation
Replies: 9
Views: 3893

Re: Fast 2D mesh animation

This looks really cool - any plans to turn it into a kind of small module somehow and/or document how you did the exporter for Blender? I thought about doing some kind of multilayered mesh animations for short/simple cut scenes (mission briefings etc.) in our game using Spine as an editor but Blende...
by Nelvin
Tue Jun 02, 2020 12:45 pm
Forum: Support and Development
Topic: How to correctly save an image.
Replies: 7
Views: 5653

Re: How to correctly save an image.

I guess i just understood your post as löve supports loading TGA files, not that it supports saving them. Edit: According to the wiki, saving tga might have been added, wasn't aware of that. :v Yeah that's what I meant - and primarily because the original poster also wondered about the long time sa...
by Nelvin
Mon Jun 01, 2020 1:33 pm
Forum: Support and Development
Topic: How to correctly save an image.
Replies: 7
Views: 5653

Re: How to correctly save an image.

... That's nice and all but i'm pretty sure the question was about saving images with specific formats, not what types does löve support loading. :3 That's why I wrote TGA and in addition some other info why it may be at least a easy usable additional format wrt to the time required to save the ima...
by Nelvin
Mon Jun 01, 2020 8:53 am
Forum: Support and Development
Topic: How to correctly save an image.
Replies: 7
Views: 5653

Re: How to correctly save an image.

TGA works too ... I just noticed this a very few months ago and now use it during development as both, writing (from within my asset handling tools) and loading (when running the game) is much much faster on my system. It turned probably around >= 5 seconds of startup time into a blink which doesn't...
by Nelvin
Thu May 21, 2020 12:37 am
Forum: Games and Creations
Topic: Steam release: Push Blox 2 (PC) - free keys
Replies: 19
Views: 10390

Re: Steam release: Push Blox 2 (PC) - free keys

It seems as if I somehow got the 5th key. Not sure if it's an issue on my side but I can't download/install using itch. I guessed the key was taken/something went wrong and didn't try anything else but it seems that it's still somehow linked to my account and I can download it manually using a brows...
by Nelvin
Sat Apr 04, 2020 7:48 am
Forum: Support and Development
Topic: Does compressed png takes longer time to load?
Replies: 4
Views: 1605

Re: Does compressed png takes longer time to load?

During development I recently moved over to tga as those load a lot faster on my pc. Originally I used tga because I worked/debugged my asset pipeline/tools and, obviously writing pngs is a lot slower than just dumping to uncompressed tgas. Out of curiosity I tried those in the game and the startup ...
by Nelvin
Mon Mar 16, 2020 4:37 pm
Forum: Games and Creations
Topic: Skullmaster's Arena - Now on Steam
Replies: 4
Views: 6845

Re: ARENA66 - Coming to Steam soon

I got the 8RKFX-P0Z8A-0Q00K one ... thanks a lot.

Love the animation of the character, triggers very old memories (Loderunner on the C64)

Will give it a try asap.
by Nelvin
Sat Feb 22, 2020 10:05 am
Forum: Support and Development
Topic: Any way to get canvases to be more efficient?
Replies: 38
Views: 13240

Re: Any way to get canvases to be more efficient?

It would help if you give us some numbers and more details about your canvas sizes and the nature of your game. Is it a single screen or a scrolling game (because you created your batches on load and did not change them anymore)? How many tiles per layer, size of the tiles, size of the tileset (i.e....
by Nelvin
Sun Feb 16, 2020 7:11 am
Forum: Support and Development
Topic: Object-oriented problem
Replies: 2
Views: 3347

Re: Object-oriented problem

The devil is in the detail. To call into constructors of parent classes you need to call them like so ClassB.super.new( self, x ) This is, because ClassB etc. are class instances and when you use super:new and not use the explicit self of the current scope, you call those upper constructors with the...
by Nelvin
Wed Feb 12, 2020 11:55 am
Forum: Support and Development
Topic: [Proposal] Better multimedia formats.
Replies: 36
Views: 21606

Re: [Proposal] Better multimedia formats.

Never mind ... life's to short for these nosense.